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+# frozen_string_literal: true
+
+module Gem::Molinillo
+ class Resolver
+ # A specific resolution from a given {Resolver}
+ class Resolution
+ # A conflict that the resolution process encountered
+ # @attr [Object] requirement the requirement that immediately led to the conflict
+ # @attr [{String,Nil=>[Object]}] requirements the requirements that caused the conflict
+ # @attr [Object, nil] existing the existing spec that was in conflict with
+ # the {#possibility}
+ # @attr [Object] possibility_set the set of specs that was unable to be
+ # activated due to a conflict.
+ # @attr [Object] locked_requirement the relevant locking requirement.
+ # @attr [Array<Array<Object>>] requirement_trees the different requirement
+ # trees that led to every requirement for the conflicting name.
+ # @attr [{String=>Object}] activated_by_name the already-activated specs.
+ # @attr [Object] underlying_error an error that has occurred during resolution, and
+ # will be raised at the end of it if no resolution is found.
+ Conflict = Struct.new(
+ :requirement,
+ :requirements,
+ :existing,
+ :possibility_set,
+ :locked_requirement,
+ :requirement_trees,
+ :activated_by_name,
+ :underlying_error
+ )
+
+ class Conflict
+ # @return [Object] a spec that was unable to be activated due to a conflict
+ def possibility
+ possibility_set && possibility_set.latest_version
+ end
+ end
+
+ # A collection of possibility states that share the same dependencies
+ # @attr [Array] dependencies the dependencies for this set of possibilities
+ # @attr [Array] possibilities the possibilities
+ PossibilitySet = Struct.new(:dependencies, :possibilities)
+
+ class PossibilitySet
+ # String representation of the possibility set, for debugging
+ def to_s
+ "[#{possibilities.join(', ')}]"
+ end
+
+ # @return [Object] most up-to-date dependency in the possibility set
+ def latest_version
+ possibilities.last
+ end
+ end
+
+ # Details of the state to unwind to when a conflict occurs, and the cause of the unwind
+ # @attr [Integer] state_index the index of the state to unwind to
+ # @attr [Object] state_requirement the requirement of the state we're unwinding to
+ # @attr [Array] requirement_tree for the requirement we're relaxing
+ # @attr [Array] conflicting_requirements the requirements that combined to cause the conflict
+ # @attr [Array] requirement_trees for the conflict
+ # @attr [Array] requirements_unwound_to_instead array of unwind requirements that were chosen over this unwind
+ UnwindDetails = Struct.new(
+ :state_index,
+ :state_requirement,
+ :requirement_tree,
+ :conflicting_requirements,
+ :requirement_trees,
+ :requirements_unwound_to_instead
+ )
+
+ class UnwindDetails
+ include Comparable
+
+ # We compare UnwindDetails when choosing which state to unwind to. If
+ # two options have the same state_index we prefer the one most
+ # removed from a requirement that caused the conflict. Both options
+ # would unwind to the same state, but a `grandparent` option will
+ # filter out fewer of its possibilities after doing so - where a state
+ # is both a `parent` and a `grandparent` to requirements that have
+ # caused a conflict this is the correct behaviour.
+ # @param [UnwindDetail] other UnwindDetail to be compared
+ # @return [Integer] integer specifying ordering
+ def <=>(other)
+ if state_index > other.state_index
+ 1
+ elsif state_index == other.state_index
+ reversed_requirement_tree_index <=> other.reversed_requirement_tree_index
+ else
+ -1
+ end
+ end
+
+ # @return [Integer] index of state requirement in reversed requirement tree
+ # (the conflicting requirement itself will be at position 0)
+ def reversed_requirement_tree_index
+ @reversed_requirement_tree_index ||=
+ if state_requirement
+ requirement_tree.reverse.index(state_requirement)
+ else
+ 999_999
+ end
+ end
+
+ # @return [Boolean] where the requirement of the state we're unwinding
+ # to directly caused the conflict. Note: in this case, it is
+ # impossible for the state we're unwinding to be a parent of
+ # any of the other conflicting requirements (or we would have
+ # circularity)
+ def unwinding_to_primary_requirement?
+ requirement_tree.last == state_requirement
+ end
+
+ # @return [Array] array of sub-dependencies to avoid when choosing a
+ # new possibility for the state we've unwound to. Only relevant for
+ # non-primary unwinds
+ def sub_dependencies_to_avoid
+ @requirements_to_avoid ||=
+ requirement_trees.map do |tree|
+ index = tree.index(state_requirement)
+ tree[index + 1] if index
+ end.compact
+ end
+
+ # @return [Array] array of all the requirements that led to the need for
+ # this unwind
+ def all_requirements
+ @all_requirements ||= requirement_trees.flatten(1)
+ end
+ end
+
+ # @return [SpecificationProvider] the provider that knows about
+ # dependencies, requirements, specifications, versions, etc.
+ attr_reader :specification_provider
+
+ # @return [UI] the UI that knows how to communicate feedback about the
+ # resolution process back to the user
+ attr_reader :resolver_ui
+
+ # @return [DependencyGraph] the base dependency graph to which
+ # dependencies should be 'locked'
+ attr_reader :base
+
+ # @return [Array] the dependencies that were explicitly required
+ attr_reader :original_requested
+
+ # Initializes a new resolution.
+ # @param [SpecificationProvider] specification_provider
+ # see {#specification_provider}
+ # @param [UI] resolver_ui see {#resolver_ui}
+ # @param [Array] requested see {#original_requested}
+ # @param [DependencyGraph] base see {#base}
+ def initialize(specification_provider, resolver_ui, requested, base)
+ @specification_provider = specification_provider
+ @resolver_ui = resolver_ui
+ @original_requested = requested
+ @base = base
+ @states = []
+ @iteration_counter = 0
+ @parents_of = Hash.new { |h, k| h[k] = [] }
+ end
+
+ # Resolves the {#original_requested} dependencies into a full dependency
+ # graph
+ # @raise [ResolverError] if successful resolution is impossible
+ # @return [DependencyGraph] the dependency graph of successfully resolved
+ # dependencies
+ def resolve
+ start_resolution
+
+ while state
+ break if !state.requirement && state.requirements.empty?
+ indicate_progress
+ if state.respond_to?(:pop_possibility_state) # DependencyState
+ debug(depth) { "Creating possibility state for #{requirement} (#{possibilities.count} remaining)" }
+ state.pop_possibility_state.tap do |s|
+ if s
+ states.push(s)
+ activated.tag(s)
+ end
+ end
+ end
+ process_topmost_state
+ end
+
+ resolve_activated_specs
+ ensure
+ end_resolution
+ end
+
+ # @return [Integer] the number of resolver iterations in between calls to
+ # {#resolver_ui}'s {UI#indicate_progress} method
+ attr_accessor :iteration_rate
+ private :iteration_rate
+
+ # @return [Time] the time at which resolution began
+ attr_accessor :started_at
+ private :started_at
+
+ # @return [Array<ResolutionState>] the stack of states for the resolution
+ attr_accessor :states
+ private :states
+
+ private
+
+ # Sets up the resolution process
+ # @return [void]
+ def start_resolution
+ @started_at = Time.now
+
+ push_initial_state
+
+ debug { "Starting resolution (#{@started_at})\nUser-requested dependencies: #{original_requested}" }
+ resolver_ui.before_resolution
+ end
+
+ def resolve_activated_specs
+ activated.vertices.each do |_, vertex|
+ next unless vertex.payload
+
+ latest_version = vertex.payload.possibilities.reverse_each.find do |possibility|
+ vertex.requirements.all? { |req| requirement_satisfied_by?(req, activated, possibility) }
+ end
+
+ activated.set_payload(vertex.name, latest_version)
+ end
+ activated.freeze
+ end
+
+ # Ends the resolution process
+ # @return [void]
+ def end_resolution
+ resolver_ui.after_resolution
+ debug do
+ "Finished resolution (#{@iteration_counter} steps) " \
+ "(Took #{(ended_at = Time.now) - @started_at} seconds) (#{ended_at})"
+ end
+ debug { 'Unactivated: ' + Hash[activated.vertices.reject { |_n, v| v.payload }].keys.join(', ') } if state
+ debug { 'Activated: ' + Hash[activated.vertices.select { |_n, v| v.payload }].keys.join(', ') } if state
+ end
+
+ require_relative 'state'
+ require_relative 'modules/specification_provider'
+
+ require_relative 'delegates/resolution_state'
+ require_relative 'delegates/specification_provider'
+
+ include Gem::Molinillo::Delegates::ResolutionState
+ include Gem::Molinillo::Delegates::SpecificationProvider
+
+ # Processes the topmost available {RequirementState} on the stack
+ # @return [void]
+ def process_topmost_state
+ if possibility
+ attempt_to_activate
+ else
+ create_conflict
+ unwind_for_conflict
+ end
+ rescue CircularDependencyError => underlying_error
+ create_conflict(underlying_error)
+ unwind_for_conflict
+ end
+
+ # @return [Object] the current possibility that the resolution is trying
+ # to activate
+ def possibility
+ possibilities.last
+ end
+
+ # @return [RequirementState] the current state the resolution is
+ # operating upon
+ def state
+ states.last
+ end
+
+ # Creates and pushes the initial state for the resolution, based upon the
+ # {#requested} dependencies
+ # @return [void]
+ def push_initial_state
+ graph = DependencyGraph.new.tap do |dg|
+ original_requested.each do |requested|
+ vertex = dg.add_vertex(name_for(requested), nil, true)
+ vertex.explicit_requirements << requested
+ end
+ dg.tag(:initial_state)
+ end
+
+ push_state_for_requirements(original_requested, true, graph)
+ end
+
+ # Unwinds the states stack because a conflict has been encountered
+ # @return [void]
+ def unwind_for_conflict
+ details_for_unwind = build_details_for_unwind
+ unwind_options = unused_unwind_options
+ debug(depth) { "Unwinding for conflict: #{requirement} to #{details_for_unwind.state_index / 2}" }
+ conflicts.tap do |c|
+ sliced_states = states.slice!((details_for_unwind.state_index + 1)..-1)
+ raise_error_unless_state(c)
+ activated.rewind_to(sliced_states.first || :initial_state) if sliced_states
+ state.conflicts = c
+ state.unused_unwind_options = unwind_options
+ filter_possibilities_after_unwind(details_for_unwind)
+ index = states.size - 1
+ @parents_of.each { |_, a| a.reject! { |i| i >= index } }
+ state.unused_unwind_options.reject! { |uw| uw.state_index >= index }
+ end
+ end
+
+ # Raises a VersionConflict error, or any underlying error, if there is no
+ # current state
+ # @return [void]
+ def raise_error_unless_state(conflicts)
+ return if state
+
+ error = conflicts.values.map(&:underlying_error).compact.first
+ raise error || VersionConflict.new(conflicts, specification_provider)
+ end
+
+ # @return [UnwindDetails] Details of the nearest index to which we could unwind
+ def build_details_for_unwind
+ # Get the possible unwinds for the current conflict
+ current_conflict = conflicts[name]
+ binding_requirements = binding_requirements_for_conflict(current_conflict)
+ unwind_details = unwind_options_for_requirements(binding_requirements)
+
+ last_detail_for_current_unwind = unwind_details.sort.last
+ current_detail = last_detail_for_current_unwind
+
+ # Look for past conflicts that could be unwound to affect the
+ # requirement tree for the current conflict
+ all_reqs = last_detail_for_current_unwind.all_requirements
+ all_reqs_size = all_reqs.size
+ relevant_unused_unwinds = unused_unwind_options.select do |alternative|
+ diff_reqs = all_reqs - alternative.requirements_unwound_to_instead
+ next if diff_reqs.size == all_reqs_size
+ # Find the highest index unwind whilst looping through
+ current_detail = alternative if alternative > current_detail
+ alternative
+ end
+
+ # Add the current unwind options to the `unused_unwind_options` array.
+ # The "used" option will be filtered out during `unwind_for_conflict`.
+ state.unused_unwind_options += unwind_details.reject { |detail| detail.state_index == -1 }
+
+ # Update the requirements_unwound_to_instead on any relevant unused unwinds
+ relevant_unused_unwinds.each do |d|
+ (d.requirements_unwound_to_instead << current_detail.state_requirement).uniq!
+ end
+ unwind_details.each do |d|
+ (d.requirements_unwound_to_instead << current_detail.state_requirement).uniq!
+ end
+
+ current_detail
+ end
+
+ # @param [Array<Object>] binding_requirements array of requirements that combine to create a conflict
+ # @return [Array<UnwindDetails>] array of UnwindDetails that have a chance
+ # of resolving the passed requirements
+ def unwind_options_for_requirements(binding_requirements)
+ unwind_details = []
+
+ trees = []
+ binding_requirements.reverse_each do |r|
+ partial_tree = [r]
+ trees << partial_tree
+ unwind_details << UnwindDetails.new(-1, nil, partial_tree, binding_requirements, trees, [])
+
+ # If this requirement has alternative possibilities, check if any would
+ # satisfy the other requirements that created this conflict
+ requirement_state = find_state_for(r)
+ if conflict_fixing_possibilities?(requirement_state, binding_requirements)
+ unwind_details << UnwindDetails.new(
+ states.index(requirement_state),
+ r,
+ partial_tree,
+ binding_requirements,
+ trees,
+ []
+ )
+ end
+
+ # Next, look at the parent of this requirement, and check if the requirement
+ # could have been avoided if an alternative PossibilitySet had been chosen
+ parent_r = parent_of(r)
+ next if parent_r.nil?
+ partial_tree.unshift(parent_r)
+ requirement_state = find_state_for(parent_r)
+ if requirement_state.possibilities.any? { |set| !set.dependencies.include?(r) }
+ unwind_details << UnwindDetails.new(
+ states.index(requirement_state),
+ parent_r,
+ partial_tree,
+ binding_requirements,
+ trees,
+ []
+ )
+ end
+
+ # Finally, look at the grandparent and up of this requirement, looking
+ # for any possibilities that wouldn't create their parent requirement
+ grandparent_r = parent_of(parent_r)
+ until grandparent_r.nil?
+ partial_tree.unshift(grandparent_r)
+ requirement_state = find_state_for(grandparent_r)
+ if requirement_state.possibilities.any? { |set| !set.dependencies.include?(parent_r) }
+ unwind_details << UnwindDetails.new(
+ states.index(requirement_state),
+ grandparent_r,
+ partial_tree,
+ binding_requirements,
+ trees,
+ []
+ )
+ end
+ parent_r = grandparent_r
+ grandparent_r = parent_of(parent_r)
+ end
+ end
+
+ unwind_details
+ end
+
+ # @param [DependencyState] state
+ # @param [Array] binding_requirements array of requirements
+ # @return [Boolean] whether or not the given state has any possibilities
+ # that could satisfy the given requirements
+ def conflict_fixing_possibilities?(state, binding_requirements)
+ return false unless state
+
+ state.possibilities.any? do |possibility_set|
+ possibility_set.possibilities.any? do |poss|
+ possibility_satisfies_requirements?(poss, binding_requirements)
+ end
+ end
+ end
+
+ # Filter's a state's possibilities to remove any that would not fix the
+ # conflict we've just rewound from
+ # @param [UnwindDetails] unwind_details details of the conflict just
+ # unwound from
+ # @return [void]
+ def filter_possibilities_after_unwind(unwind_details)
+ return unless state && !state.possibilities.empty?
+
+ if unwind_details.unwinding_to_primary_requirement?
+ filter_possibilities_for_primary_unwind(unwind_details)
+ else
+ filter_possibilities_for_parent_unwind(unwind_details)
+ end
+ end
+
+ # Filter's a state's possibilities to remove any that would not satisfy
+ # the requirements in the conflict we've just rewound from
+ # @param [UnwindDetails] unwind_details details of the conflict just unwound from
+ # @return [void]
+ def filter_possibilities_for_primary_unwind(unwind_details)
+ unwinds_to_state = unused_unwind_options.select { |uw| uw.state_index == unwind_details.state_index }
+ unwinds_to_state << unwind_details
+ unwind_requirement_sets = unwinds_to_state.map(&:conflicting_requirements)
+
+ state.possibilities.reject! do |possibility_set|
+ possibility_set.possibilities.none? do |poss|
+ unwind_requirement_sets.any? do |requirements|
+ possibility_satisfies_requirements?(poss, requirements)
+ end
+ end
+ end
+ end
+
+ # @param [Object] possibility a single possibility
+ # @param [Array] requirements an array of requirements
+ # @return [Boolean] whether the possibility satisfies all of the
+ # given requirements
+ def possibility_satisfies_requirements?(possibility, requirements)
+ name = name_for(possibility)
+
+ activated.tag(:swap)
+ activated.set_payload(name, possibility) if activated.vertex_named(name)
+ satisfied = requirements.all? { |r| requirement_satisfied_by?(r, activated, possibility) }
+ activated.rewind_to(:swap)
+
+ satisfied
+ end
+
+ # Filter's a state's possibilities to remove any that would (eventually)
+ # create a requirement in the conflict we've just rewound from
+ # @param [UnwindDetails] unwind_details details of the conflict just unwound from
+ # @return [void]
+ def filter_possibilities_for_parent_unwind(unwind_details)
+ unwinds_to_state = unused_unwind_options.select { |uw| uw.state_index == unwind_details.state_index }
+ unwinds_to_state << unwind_details
+
+ primary_unwinds = unwinds_to_state.select(&:unwinding_to_primary_requirement?).uniq
+ parent_unwinds = unwinds_to_state.uniq - primary_unwinds
+
+ allowed_possibility_sets = primary_unwinds.flat_map do |unwind|
+ states[unwind.state_index].possibilities.select do |possibility_set|
+ possibility_set.possibilities.any? do |poss|
+ possibility_satisfies_requirements?(poss, unwind.conflicting_requirements)
+ end
+ end
+ end
+
+ requirements_to_avoid = parent_unwinds.flat_map(&:sub_dependencies_to_avoid)
+
+ state.possibilities.reject! do |possibility_set|
+ !allowed_possibility_sets.include?(possibility_set) &&
+ (requirements_to_avoid - possibility_set.dependencies).empty?
+ end
+ end
+
+ # @param [Conflict] conflict
+ # @return [Array] minimal array of requirements that would cause the passed
+ # conflict to occur.
+ def binding_requirements_for_conflict(conflict)
+ return [conflict.requirement] if conflict.possibility.nil?
+
+ possible_binding_requirements = conflict.requirements.values.flatten(1).uniq
+
+ # When there's a `CircularDependency` error the conflicting requirement
+ # (the one causing the circular) won't be `conflict.requirement`
+ # (which won't be for the right state, because we won't have created it,
+ # because it's circular).
+ # We need to make sure we have that requirement in the conflict's list,
+ # otherwise we won't be able to unwind properly, so we just return all
+ # the requirements for the conflict.
+ return possible_binding_requirements if conflict.underlying_error
+
+ possibilities = search_for(conflict.requirement)
+
+ # If all the requirements together don't filter out all possibilities,
+ # then the only two requirements we need to consider are the initial one
+ # (where the dependency's version was first chosen) and the last
+ if binding_requirement_in_set?(nil, possible_binding_requirements, possibilities)
+ return [conflict.requirement, requirement_for_existing_name(name_for(conflict.requirement))].compact
+ end
+
+ # Loop through the possible binding requirements, removing each one
+ # that doesn't bind. Use a `reverse_each` as we want the earliest set of
+ # binding requirements, and don't use `reject!` as we wish to refine the
+ # array *on each iteration*.
+ binding_requirements = possible_binding_requirements.dup
+ possible_binding_requirements.reverse_each do |req|
+ next if req == conflict.requirement
+ unless binding_requirement_in_set?(req, binding_requirements, possibilities)
+ binding_requirements -= [req]
+ end
+ end
+
+ binding_requirements
+ end
+
+ # @param [Object] requirement we wish to check
+ # @param [Array] possible_binding_requirements array of requirements
+ # @param [Array] possibilities array of possibilities the requirements will be used to filter
+ # @return [Boolean] whether or not the given requirement is required to filter
+ # out all elements of the array of possibilities.
+ def binding_requirement_in_set?(requirement, possible_binding_requirements, possibilities)
+ possibilities.any? do |poss|
+ possibility_satisfies_requirements?(poss, possible_binding_requirements - [requirement])
+ end
+ end
+
+ # @param [Object] requirement
+ # @return [Object] the requirement that led to `requirement` being added
+ # to the list of requirements.
+ def parent_of(requirement)
+ return unless requirement
+ return unless index = @parents_of[requirement].last
+ return unless parent_state = @states[index]
+ parent_state.requirement
+ end
+
+ # @param [String] name
+ # @return [Object] the requirement that led to a version of a possibility
+ # with the given name being activated.
+ def requirement_for_existing_name(name)
+ return nil unless vertex = activated.vertex_named(name)
+ return nil unless vertex.payload
+ states.find { |s| s.name == name }.requirement
+ end
+
+ # @param [Object] requirement
+ # @return [ResolutionState] the state whose `requirement` is the given
+ # `requirement`.
+ def find_state_for(requirement)
+ return nil unless requirement
+ states.find { |i| requirement == i.requirement }
+ end
+
+ # @param [Object] underlying_error
+ # @return [Conflict] a {Conflict} that reflects the failure to activate
+ # the {#possibility} in conjunction with the current {#state}
+ def create_conflict(underlying_error = nil)
+ vertex = activated.vertex_named(name)
+ locked_requirement = locked_requirement_named(name)
+
+ requirements = {}
+ unless vertex.explicit_requirements.empty?
+ requirements[name_for_explicit_dependency_source] = vertex.explicit_requirements
+ end
+ requirements[name_for_locking_dependency_source] = [locked_requirement] if locked_requirement
+ vertex.incoming_edges.each do |edge|
+ (requirements[edge.origin.payload.latest_version] ||= []).unshift(edge.requirement)
+ end
+
+ activated_by_name = {}
+ activated.each { |v| activated_by_name[v.name] = v.payload.latest_version if v.payload }
+ conflicts[name] = Conflict.new(
+ requirement,
+ requirements,
+ vertex.payload && vertex.payload.latest_version,
+ possibility,
+ locked_requirement,
+ requirement_trees,
+ activated_by_name,
+ underlying_error
+ )
+ end
+
+ # @return [Array<Array<Object>>] The different requirement
+ # trees that led to every requirement for the current spec.
+ def requirement_trees
+ vertex = activated.vertex_named(name)
+ vertex.requirements.map { |r| requirement_tree_for(r) }
+ end
+
+ # @param [Object] requirement
+ # @return [Array<Object>] the list of requirements that led to
+ # `requirement` being required.
+ def requirement_tree_for(requirement)
+ tree = []
+ while requirement
+ tree.unshift(requirement)
+ requirement = parent_of(requirement)
+ end
+ tree
+ end
+
+ # Indicates progress roughly once every second
+ # @return [void]
+ def indicate_progress
+ @iteration_counter += 1
+ @progress_rate ||= resolver_ui.progress_rate
+ if iteration_rate.nil?
+ if Time.now - started_at >= @progress_rate
+ self.iteration_rate = @iteration_counter
+ end
+ end
+
+ if iteration_rate && (@iteration_counter % iteration_rate) == 0
+ resolver_ui.indicate_progress
+ end
+ end
+
+ # Calls the {#resolver_ui}'s {UI#debug} method
+ # @param [Integer] depth the depth of the {#states} stack
+ # @param [Proc] block a block that yields a {#to_s}
+ # @return [void]
+ def debug(depth = 0, &block)
+ resolver_ui.debug(depth, &block)
+ end
+
+ # Attempts to activate the current {#possibility}
+ # @return [void]
+ def attempt_to_activate
+ debug(depth) { 'Attempting to activate ' + possibility.to_s }
+ existing_vertex = activated.vertex_named(name)
+ if existing_vertex.payload
+ debug(depth) { "Found existing spec (#{existing_vertex.payload})" }
+ attempt_to_filter_existing_spec(existing_vertex)
+ else
+ latest = possibility.latest_version
+ possibility.possibilities.select! do |possibility|
+ requirement_satisfied_by?(requirement, activated, possibility)
+ end
+ if possibility.latest_version.nil?
+ # ensure there's a possibility for better error messages
+ possibility.possibilities << latest if latest
+ create_conflict
+ unwind_for_conflict
+ else
+ activate_new_spec
+ end
+ end
+ end
+
+ # Attempts to update the existing vertex's `PossibilitySet` with a filtered version
+ # @return [void]
+ def attempt_to_filter_existing_spec(vertex)
+ filtered_set = filtered_possibility_set(vertex)
+ if !filtered_set.possibilities.empty?
+ activated.set_payload(name, filtered_set)
+ new_requirements = requirements.dup
+ push_state_for_requirements(new_requirements, false)
+ else
+ create_conflict
+ debug(depth) { "Unsatisfied by existing spec (#{vertex.payload})" }
+ unwind_for_conflict
+ end
+ end
+
+ # Generates a filtered version of the existing vertex's `PossibilitySet` using the
+ # current state's `requirement`
+ # @param [Object] vertex existing vertex
+ # @return [PossibilitySet] filtered possibility set
+ def filtered_possibility_set(vertex)
+ PossibilitySet.new(vertex.payload.dependencies, vertex.payload.possibilities & possibility.possibilities)
+ end
+
+ # @param [String] requirement_name the spec name to search for
+ # @return [Object] the locked spec named `requirement_name`, if one
+ # is found on {#base}
+ def locked_requirement_named(requirement_name)
+ vertex = base.vertex_named(requirement_name)
+ vertex && vertex.payload
+ end
+
+ # Add the current {#possibility} to the dependency graph of the current
+ # {#state}
+ # @return [void]
+ def activate_new_spec
+ conflicts.delete(name)
+ debug(depth) { "Activated #{name} at #{possibility}" }
+ activated.set_payload(name, possibility)
+ require_nested_dependencies_for(possibility)
+ end
+
+ # Requires the dependencies that the recently activated spec has
+ # @param [Object] possibility_set the PossibilitySet that has just been
+ # activated
+ # @return [void]
+ def require_nested_dependencies_for(possibility_set)
+ nested_dependencies = dependencies_for(possibility_set.latest_version)
+ debug(depth) { "Requiring nested dependencies (#{nested_dependencies.join(', ')})" }
+ nested_dependencies.each do |d|
+ activated.add_child_vertex(name_for(d), nil, [name_for(possibility_set.latest_version)], d)
+ parent_index = states.size - 1
+ parents = @parents_of[d]
+ parents << parent_index if parents.empty?
+ end
+
+ push_state_for_requirements(requirements + nested_dependencies, !nested_dependencies.empty?)
+ end
+
+ # Pushes a new {DependencyState} that encapsulates both existing and new
+ # requirements
+ # @param [Array] new_requirements
+ # @param [Boolean] requires_sort
+ # @param [Object] new_activated
+ # @return [void]
+ def push_state_for_requirements(new_requirements, requires_sort = true, new_activated = activated)
+ new_requirements = sort_dependencies(new_requirements.uniq, new_activated, conflicts) if requires_sort
+ new_requirement = nil
+ loop do
+ new_requirement = new_requirements.shift
+ break if new_requirement.nil? || states.none? { |s| s.requirement == new_requirement }
+ end
+ new_name = new_requirement ? name_for(new_requirement) : ''.freeze
+ possibilities = possibilities_for_requirement(new_requirement)
+ handle_missing_or_push_dependency_state DependencyState.new(
+ new_name, new_requirements, new_activated,
+ new_requirement, possibilities, depth, conflicts.dup, unused_unwind_options.dup
+ )
+ end
+
+ # Checks a proposed requirement with any existing locked requirement
+ # before generating an array of possibilities for it.
+ # @param [Object] requirement the proposed requirement
+ # @param [Object] activated
+ # @return [Array] possibilities
+ def possibilities_for_requirement(requirement, activated = self.activated)
+ return [] unless requirement
+ if locked_requirement_named(name_for(requirement))
+ return locked_requirement_possibility_set(requirement, activated)
+ end
+
+ group_possibilities(search_for(requirement))
+ end
+
+ # @param [Object] requirement the proposed requirement
+ # @param [Object] activated
+ # @return [Array] possibility set containing only the locked requirement, if any
+ def locked_requirement_possibility_set(requirement, activated = self.activated)
+ all_possibilities = search_for(requirement)
+ locked_requirement = locked_requirement_named(name_for(requirement))
+
+ # Longwinded way to build a possibilities array with either the locked
+ # requirement or nothing in it. Required, since the API for
+ # locked_requirement isn't guaranteed.
+ locked_possibilities = all_possibilities.select do |possibility|
+ requirement_satisfied_by?(locked_requirement, activated, possibility)
+ end
+
+ group_possibilities(locked_possibilities)
+ end
+
+ # Build an array of PossibilitySets, with each element representing a group of
+ # dependency versions that all have the same sub-dependency version constraints
+ # and are contiguous.
+ # @param [Array] possibilities an array of possibilities
+ # @return [Array<PossibilitySet>] an array of possibility sets
+ def group_possibilities(possibilities)
+ possibility_sets = []
+ current_possibility_set = nil
+
+ possibilities.reverse_each do |possibility|
+ dependencies = dependencies_for(possibility)
+ if current_possibility_set && dependencies_equal?(current_possibility_set.dependencies, dependencies)
+ current_possibility_set.possibilities.unshift(possibility)
+ else
+ possibility_sets.unshift(PossibilitySet.new(dependencies, [possibility]))
+ current_possibility_set = possibility_sets.first
+ end
+ end
+
+ possibility_sets
+ end
+
+ # Pushes a new {DependencyState}.
+ # If the {#specification_provider} says to
+ # {SpecificationProvider#allow_missing?} that particular requirement, and
+ # there are no possibilities for that requirement, then `state` is not
+ # pushed, and the vertex in {#activated} is removed, and we continue
+ # resolving the remaining requirements.
+ # @param [DependencyState] state
+ # @return [void]
+ def handle_missing_or_push_dependency_state(state)
+ if state.requirement && state.possibilities.empty? && allow_missing?(state.requirement)
+ state.activated.detach_vertex_named(state.name)
+ push_state_for_requirements(state.requirements.dup, false, state.activated)
+ else
+ states.push(state).tap { activated.tag(state) }
+ end
+ end
+ end
+ end
+end