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+= Control Expressions
+
+Ruby has a variety of ways to control execution. All the expressions described
+here return a value.
+
+For the tests in these control expressions, +nil+ and +false+ are false-values
+and +true+ and any other object are true-values. In this document "true" will
+mean "true-value" and "false" will mean "false-value".
+
+== +if+ Expression
+
+The simplest +if+ expression has two parts, a "test" expression and a "then"
+expression. If the "test" expression evaluates to a true then the "then"
+expression is evaluated.
+
+Here is a simple if statement:
+
+ if true then
+ puts "the test resulted in a true-value"
+ end
+
+This will print "the test resulted in a true-value".
+
+The +then+ is optional:
+
+ if true
+ puts "the test resulted in a true-value"
+ end
+
+This document will omit the optional +then+ for all expressions as that is the
+most common usage of +if+.
+
+You may also add an +else+ expression. If the test does not evaluate to true
+the +else+ expression will be executed:
+
+ if false
+ puts "the test resulted in a true-value"
+ else
+ puts "the test resulted in a false-value"
+ end
+
+This will print "the test resulted in a false-value".
+
+You may add an arbitrary number of extra tests to an if expression using
++elsif+. An +elsif+ executes when all tests above the +elsif+ are false.
+
+ a = 1
+
+ if a == 0
+ puts "a is zero"
+ elsif a == 1
+ puts "a is one"
+ else
+ puts "a is some other value"
+ end
+
+This will print "a is one" as <code>1</code> is not equal to <code>0</code>.
+Since +else+ is only executed when there are no matching conditions.
+
+Once a condition matches, either the +if+ condition or any +elsif+ condition,
+the +if+ expression is complete and no further tests will be performed.
+
+Like an +if+, an +elsif+ condition may be followed by a +then+.
+
+In this example only "a is one" is printed:
+
+ a = 1
+
+ if a == 0
+ puts "a is zero"
+ elsif a == 1
+ puts "a is one"
+ elsif a >= 1
+ puts "a is greater than or equal to one"
+ else
+ puts "a is some other value"
+ end
+
+The tests for +if+ and +elsif+ may have side-effects. The most common use of
+side-effect is to cache a value into a local variable:
+
+ if a = object.some_value
+ # do something to a
+ end
+
+The result value of an +if+ expression is the last value executed in the
+expression.
+
+== Ternary if
+
+You may also write a if-then-else expression using <code>?</code> and
+<code>:</code>. This ternary if:
+
+ input_type = gets =~ /hello/i ? "greeting" : "other"
+
+Is the same as this +if+ expression:
+
+ input_type =
+ if gets =~ /hello/i
+ "greeting"
+ else
+ "other"
+ end
+
+While the ternary if is much shorter to write than the more verbose form, for
+readability it is recommended that the ternary if is only used for simple
+conditionals. Also, avoid using multiple ternary conditions in the same
+expression as this can be confusing.
+
+== +unless+ Expression
+
+The +unless+ expression is the opposite of the +if+ expression. If the value
+is false, the "then" expression is executed:
+
+ unless true
+ puts "the value is a false-value"
+ end
+
+This prints nothing as true is not a false-value.
+
+You may use an optional +then+ with +unless+ just like +if+.
+
+Note that the above +unless+ expression is the same as:
+
+ if not true
+ puts "the value is a false-value"
+ end
+
+Like an +if+ expression you may use an +else+ condition with +unless+:
+
+ unless true
+ puts "the value is false"
+ else
+ puts "the value is true"
+ end
+
+This prints "the value is true" from the +else+ condition.
+
+You may not use +elsif+ with an +unless+ expression.
+
+The result value of an +unless+ expression is the last value executed in the
+expression.
+
+== Modifier +if+ and +unless+
+
++if+ and +unless+ can also be used to modify an expression. When used as a
+modifier the left-hand side is the "then" statement and the right-hand side
+is the "test" expression:
+
+ a = 0
+
+ a += 1 if a.zero?
+
+ p a
+
+This will print 1.
+
+ a = 0
+
+ a += 1 unless a.zero?
+
+ p a
+
+This will print 0.
+
+While the modifier and standard versions have both a "test" expression and a
+"then" statement, they are not exact transformations of each other due to
+parse order. Here is an example that shows the difference:
+
+ p a if a = 0.zero?
+
+This raises the NameError "undefined local variable or method `a'".
+
+When ruby parses this expression it first encounters +a+ as a method call in
+the "then" expression, then later it sees the assignment to +a+ in the "test"
+expression and marks +a+ as a local variable.
+
+When running this line it first executes the "test" expression, <code>a =
+0.zero?</code>.
+
+Since the test is true it executes the "then" expression, <code>p a</code>.
+Since the +a+ in the body was recorded as a method which does not exist the
+NameError is raised.
+
+The same is true for +unless+.
+
+== +case+ Expression
+
+The +case+ expression can be used in two ways.
+
+The most common way is to compare an object against multiple patterns. The
+patterns are matched using the <tt>===</tt> method which is aliased to <tt>==</tt> on
+Object. Other classes must override it to give meaningful behavior. See
+Module#=== and Regexp#=== for examples.
+
+Here is an example of using +case+ to compare a String against a pattern:
+
+ case "12345"
+ when /^1/
+ puts "the string starts with one"
+ else
+ puts "I don't know what the string starts with"
+ end
+
+Here the string <code>"12345"</code> is compared with <code>/^1/</code> by
+calling <code>/^1/ === "12345"</code> which returns +true+. Like the +if+
+expression, the first +when+ that matches is executed and all other matches are
+ignored.
+
+If no matches are found, the +else+ is executed.
+
+The +else+ and +then+ are optional, this +case+ expression gives the same
+result as the one above:
+
+ case "12345"
+ when /^1/
+ puts "the string starts with one"
+ end
+
+You may place multiple conditions on the same +when+:
+
+ case "2"
+ when /^1/, "2"
+ puts "the string starts with one or is '2'"
+ end
+
+Ruby will try each condition in turn, so first <code>/^1/ === "2"</code>
+returns +false+, then <code>"2" === "2"</code> returns +true+, so "the string
+starts with one or is '2'" is printed.
+
+You may use +then+ after the +when+ condition. This is most frequently used
+to place the body of the +when+ on a single line.
+
+ case a
+ when 1, 2 then puts "a is one or two"
+ when 3 then puts "a is three"
+ else puts "I don't know what a is"
+ end
+
+The other way to use a +case+ expression is like an if-elsif expression:
+
+ a = 2
+
+ case
+ when a == 1, a == 2
+ puts "a is one or two"
+ when a == 3
+ puts "a is three"
+ else
+ puts "I don't know what a is"
+ end
+
+Again, the +then+ and +else+ are optional.
+
+The result value of a +case+ expression is the last value executed in the
+expression.
+
+Since Ruby 2.7, +case+ expressions also provide a more powerful
+pattern matching feature via the +in+ keyword:
+
+ case {a: 1, b: 2, c: 3}
+ in a: Integer => m
+ "matched: #{m}"
+ else
+ "not matched"
+ end
+ # => "matched: 1"
+
+The pattern matching syntax is described on
+{its own page}[rdoc-ref:syntax/pattern_matching.rdoc].
+
+== +while+ Loop
+
+The +while+ loop executes while a condition is true:
+
+ a = 0
+
+ while a < 10 do
+ p a
+ a += 1
+ end
+
+ p a
+
+Prints the numbers 0 through 10. The condition <code>a < 10</code> is checked
+before the loop is entered, then the body executes, then the condition is
+checked again. When the condition results in false the loop is terminated.
+
+The +do+ keyword is optional. The following loop is equivalent to the loop
+above:
+
+ while a < 10
+ p a
+ a += 1
+ end
+
+The result of a +while+ loop is +nil+ unless +break+ is used to supply a
+value.
+
+== +until+ Loop
+
+The +until+ loop executes while a condition is false:
+
+ a = 0
+
+ until a > 10 do
+ p a
+ a += 1
+ end
+
+ p a
+
+This prints the numbers 0 through 11. Like a while loop the condition <code>a
+> 10</code> is checked when entering the loop and each time the loop body
+executes. If the condition is false the loop will continue to execute.
+
+Like a +while+ loop, the +do+ is optional.
+
+Like a +while+ loop, the result of an +until+ loop is nil unless +break+ is
+used.
+
+== +for+ Loop
+
+The +for+ loop consists of +for+ followed by a variable to contain the
+iteration argument followed by +in+ and the value to iterate over using #each.
+The +do+ is optional:
+
+ for value in [1, 2, 3] do
+ puts value
+ end
+
+Prints 1, 2 and 3.
+
+Like +while+ and +until+, the +do+ is optional.
+
+The +for+ loop is similar to using #each, but does not create a new variable
+scope.
+
+The result value of a +for+ loop is the value iterated over unless +break+ is
+used.
+
+The +for+ loop is rarely used in modern ruby programs.
+
+== Modifier +while+ and +until+
+
+Like +if+ and +unless+, +while+ and +until+ can be used as modifiers:
+
+ a = 0
+
+ a += 1 while a < 10
+
+ p a # prints 10
+
++until+ used as a modifier:
+
+ a = 0
+
+ a += 1 until a > 10
+
+ p a # prints 11
+
+You can use +begin+ and +end+ to create a +while+ loop that runs the body once
+before the condition:
+
+ a = 0
+
+ begin
+ a += 1
+ end while a < 10
+
+ p a # prints 10
+
+If you don't use +rescue+ or +ensure+, Ruby optimizes away any exception
+handling overhead.
+
+== +break+ Statement
+
+Use +break+ to leave a block early. This will stop iterating over the items in +values+ if one of them is even:
+
+ values.each do |value|
+ break if value.even?
+
+ # ...
+ end
+
+You can also terminate from a +while+ loop using +break+:
+
+ a = 0
+
+ while true do
+ p a
+ a += 1
+
+ break if a < 10
+ end
+
+ p a
+
+This prints the numbers 0 and 1.
+
++break+ accepts a value that supplies the result of the expression it is
+"breaking" out of:
+
+ result = [1, 2, 3].each do |value|
+ break value * 2 if value.even?
+ end
+
+ p result # prints 4
+
+== +next+ Statement
+
+Use +next+ to skip the rest of the current iteration:
+
+ result = [1, 2, 3].map do |value|
+ next if value.even?
+
+ value * 2
+ end
+
+ p result # prints [2, nil, 6]
+
++next+ accepts an argument that can be used as the result of the current
+block iteration:
+
+ result = [1, 2, 3].map do |value|
+ next value if value.even?
+
+ value * 2
+ end
+
+ p result # prints [2, 2, 6]
+
+== +redo+ Statement
+
+Use +redo+ to redo the current iteration:
+
+ result = []
+
+ while result.length < 10 do
+ result << result.length
+
+ redo if result.last.even?
+
+ result << result.length + 1
+ end
+
+ p result
+
+This prints [0, 1, 3, 3, 5, 5, 7, 7, 9, 9, 11]
+
+In Ruby 1.8, you could also use +retry+ where you used +redo+. This is no
+longer true, now you will receive a SyntaxError when you use +retry+ outside
+of a +rescue+ block. See {Exceptions}[rdoc-ref:syntax/exceptions.rdoc]
+for proper usage of +retry+.
+
+== Modifier Statements
+
+Ruby's grammar differentiates between statements and expressions. All
+expressions are statements (an expression is a type of statement), but
+not all statements are expressions. Some parts of the grammar accept
+expressions and not other types of statements, which causes code that
+looks similar to be parsed differently.
+
+For example, when not used as a modifier, +if+, +else+, +while+, +until+,
+and +begin+ are expressions (and also statements). However, when
+used as a modifier, +if+, +else+, +while+, +until+ and +rescue+
+are statements but not expressions.
+
+ if true; 1 end # expression (and therefore statement)
+ 1 if true # statement (not expression)
+
+Statements that are not expressions cannot be used in contexts where an
+expression is expected, such as method arguments.
+
+ puts( 1 if true ) #=> SyntaxError
+
+You can wrap a statement in parentheses to create an expression.
+
+ puts((1 if true)) #=> 1
+
+If you put a space between the method name and opening parenthesis, you
+do not need two sets of parentheses.
+
+ puts (1 if true) #=> 1, because of optional parentheses for method
+
+This is because this is parsed similar to a method call without
+parentheses. It is equivalent to the following code, without the creation
+of a local variable:
+
+ x = (1 if true)
+ p x
+
+In a modifier statement, the left-hand side must be a statement and the
+right-hand side must be an expression.
+
+So in <code>a if b rescue c</code>, because <code>b rescue c</code> is a
+statement that is not an expression, and therefore is not allowed as the
+right-hand side of the +if+ modifier statement, the code is necessarily
+parsed as <code>(a if b) rescue c</code>.
+
+This interacts with operator precedence in such a way that:
+
+ stmt if v = expr rescue x
+ stmt if v = expr unless x
+
+are parsed as:
+
+ stmt if v = (expr rescue x)
+ (stmt if v = expr) unless x
+
+This is because modifier +rescue+ has higher precedence than <code>=</code>,
+and modifier +if+ has lower precedence than <code>=</code>.
+
+== Flip-Flop
+
+The flip-flop is a slightly special conditional expression. One of its
+typical uses is processing text from ruby one-line programs used with
+<code>ruby -n</code> or <code>ruby -p</code>.
+
+The form of the flip-flop is an expression that indicates when the
+flip-flop turns on, <code>..</code> (or <code>...</code>), then an expression
+that indicates when the flip-flop will turn off. While the flip-flop is on it
+will continue to evaluate to +true+, and +false+ when off.
+
+Here is an example:
+
+ selected = []
+
+ 0.upto 10 do |value|
+ selected << value if value==2..value==8
+ end
+
+ p selected # prints [2, 3, 4, 5, 6, 7, 8]
+
+In the above example, the `on' condition is <code>n==2</code>. The flip-flop
+is initially `off' (false) for 0 and 1, but becomes `on' (true) for 2 and
+remains `on' through 8. After 8 it turns off and remains `off' for 9 and 10.
+
+The flip-flop must be used inside a conditional such as <code>!</code>,
+<code>? :</code>, +not+, +if+, +while+, +unless+, +until+ etc. including the
+modifier forms.
+
+When you use an inclusive range (<code>..</code>), the `off' condition is
+evaluated when the `on' condition changes:
+
+ selected = []
+
+ 0.upto 5 do |value|
+ selected << value if value==2..value==2
+ end
+
+ p selected # prints [2]
+
+Here, both sides of the flip-flop are evaluated so the flip-flop turns on and
+off only when +value+ equals 2. Since the flip-flop turned on in the
+iteration it returns true.
+
+When you use an exclusive range (<code>...</code>), the `off' condition is
+evaluated on the following iteration:
+
+ selected = []
+
+ 0.upto 5 do |value|
+ selected << value if value==2...value==2
+ end
+
+ p selected # prints [2, 3, 4, 5]
+
+Here, the flip-flop turns on when +value+ equals 2, but doesn't turn off on the
+same iteration. The `off' condition isn't evaluated until the following
+iteration and +value+ will never be two again.
+
+== throw/catch
+
++throw+ and +catch+ are used to implement non-local control flow in Ruby. They
+operate similarly to exceptions, allowing control to pass directly from the
+place where +throw+ is called to the place where the matching +catch+ is
+called. The main difference between +throw+/+catch+ and the use of exceptions
+is that +throw+/+catch+ are designed for expected non-local control flow,
+while exceptions are designed for exceptional control flow situations, such
+as handling unexpected errors.
+
+When using +throw+, you provide 1-2 arguments. The first argument is the
+value for the matching +catch+. The second argument is optional (defaults to
++nil+), and will be the value that +catch+ returns if there is a matching
++throw+ inside the +catch+ block. If no matching +throw+ method is called
+inside a +catch+ block, the +catch+ method returns the return value of the
+block passed to it.
+
+ def a(n)
+ throw :d, :a if n == 0
+ b(n)
+ end
+
+ def b(n)
+ throw :d, :b if n == 1
+ c(n)
+ end
+
+ def c(n)
+ throw :d if n == 2
+ end
+
+ 4.times.map do |i|
+ catch(:d) do
+ a(i)
+ :default
+ end
+ end
+ # => [:a, :b, nil, :default]
+
+If the first argument you pass to +throw+ is not handled by a matching
++catch+, an UncaughtThrowError exception will be raised. This is because
++throw+/+catch+ should only be used for expected control flow changes, so
+using a value that is not already expected is an error.
+
++throw+/+catch+ are implemented as Kernel methods (Kernel#throw and
+Kernel#catch), not as keywords. So they are not usable directly if you are
+in a BasicObject context. You can use Kernel.throw and Kernel.catch in
+this case:
+
+ BasicObject.new.instance_exec do
+ def a
+ b
+ end
+
+ def b
+ c
+ end
+
+ def c
+ ::Kernel.throw :d, :e
+ end
+
+ result = ::Kernel.catch(:d) do
+ a
+ end
+ result # => :e
+ end