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authornobu <nobu@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2007-05-09 04:11:41 +0000
committernobu <nobu@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2007-05-09 04:11:41 +0000
commitea758d28c35fac26d243f2b486bf85619ad2a8de (patch)
tree0c963abe0b401951dce49b422924426a0e9ec6d1 /numeric.c
parent453366ceb90e23b70a6df738319f4aeba374075b (diff)
* numeric.c: purged trailing spaces.
git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@12265 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
Diffstat (limited to 'numeric.c')
-rw-r--r--numeric.c248
1 files changed, 124 insertions, 124 deletions
diff --git a/numeric.c b/numeric.c
index b4eb525c14..12d1fe5cd7 100644
--- a/numeric.c
+++ b/numeric.c
@@ -82,14 +82,14 @@ rb_num_zerodiv(void)
/*
* call-seq:
* num.coerce(numeric) => array
- *
+ *
* If <i>aNumeric</i> is the same type as <i>num</i>, returns an array
* containing <i>aNumeric</i> and <i>num</i>. Otherwise, returns an
* array with both <i>aNumeric</i> and <i>num</i> represented as
* <code>Float</code> objects. This coercion mechanism is used by
* Ruby to handle mixed-type numeric operations: it is intended to
* find a compatible common type between the two operands of the operator.
- *
+ *
* 1.coerce(2.5) #=> [2.5, 1.0]
* 1.2.coerce(3) #=> [3.0, 1.2]
* 1.coerce(2) #=> [2, 1]
@@ -153,7 +153,7 @@ rb_num_coerce_bin(VALUE x, VALUE y)
VALUE
rb_num_coerce_cmp(VALUE x, VALUE y)
{
- if (do_coerce(&x, &y, Qfalse))
+ if (do_coerce(&x, &y, Qfalse))
return rb_funcall(x, rb_frame_this_func(), 1, y);
return Qnil;
}
@@ -184,7 +184,7 @@ num_sadded(VALUE x, VALUE name)
rb_raise(rb_eTypeError,
"can't define singleton method \"%s\" for %s",
rb_id2name(rb_to_id(name)),
- rb_obj_classname(x));
+ rb_obj_classname(x));
return Qnil; /* not reached */
}
@@ -200,7 +200,7 @@ num_init_copy(VALUE x, VALUE y)
/*
* call-seq:
* +num => num
- *
+ *
* Unary Plus---Returns the receiver's value.
*/
@@ -213,7 +213,7 @@ num_uplus(VALUE num)
/*
* call-seq:
* -num => numeric
- *
+ *
* Unary Minus---Returns the receiver's value, negated.
*/
@@ -232,7 +232,7 @@ num_uminus(VALUE num)
* call-seq:
* num.quo(numeric) => result
* num.fdiv(numeric) => result
- *
+ *
* Equivalent to <code>Numeric#/</code>, but overridden in subclasses.
*/
@@ -248,7 +248,7 @@ static VALUE num_floor(VALUE num);
/*
* call-seq:
* num.div(numeric) => integer
- *
+ *
* Uses <code>/</code> to perform division, then converts the result to
* an integer. <code>Numeric</code> does not define the <code>/</code>
* operator; this is left to subclasses.
@@ -264,16 +264,16 @@ num_div(VALUE x, VALUE y)
/*
* call-seq:
* num.divmod( aNumeric ) -> anArray
- *
+ *
* Returns an array containing the quotient and modulus obtained by
* dividing <i>num</i> by <i>aNumeric</i>. If <code>q, r =
* x.divmod(y)</code>, then
*
* q = floor(float(x)/float(y))
* x = q*y + r
- *
+ *
* The quotient is rounded toward -infinity, as shown in the following table:
- *
+ *
* a | b | a.divmod(b) | a/b | a.modulo(b) | a.remainder(b)
* ------+-----+---------------+---------+-------------+---------------
* 13 | 4 | 3, 1 | 3 | 1 | 1
@@ -310,7 +310,7 @@ num_divmod(VALUE x, VALUE y)
/*
* call-seq:
* num.modulo(numeric) => result
- *
+ *
* Equivalent to
* <i>num</i>.<code>divmod(</code><i>aNumeric</i><code>)[1]</code>.
*/
@@ -324,7 +324,7 @@ num_modulo(VALUE x, VALUE y)
/*
* call-seq:
* num.remainder(numeric) => result
- *
+ *
* If <i>num</i> and <i>numeric</i> have different signs, returns
* <em>mod</em>-<i>numeric</i>; otherwise, returns <em>mod</em>. In
* both cases <em>mod</em> is the value
@@ -351,7 +351,7 @@ num_remainder(VALUE x, VALUE y)
/*
* call-seq:
* num.scalar? -> true or false
- *
+ *
* Returns <code>true</code> if <i>num</i> is an <code>Scalar</code>
* (i.e. non <code>Complex</code>).
*/
@@ -365,7 +365,7 @@ num_scalar_p(VALUE num)
/*
* call-seq:
* num.integer? -> true or false
- *
+ *
* Returns <code>true</code> if <i>num</i> is an <code>Integer</code>
* (including <code>Fixnum</code> and <code>Bignum</code>).
*/
@@ -379,9 +379,9 @@ num_int_p(VALUE num)
/*
* call-seq:
* num.abs => num or numeric
- *
+ *
* Returns the absolute value of <i>num</i>.
- *
+ *
* 12.abs #=> 12
* (-34.56).abs #=> 34.56
* -34.56.abs #=> 34.56
@@ -400,7 +400,7 @@ num_abs(VALUE num)
/*
* call-seq:
* num.zero? => true or false
- *
+ *
* Returns <code>true</code> if <i>num</i> has a zero value.
*/
@@ -417,10 +417,10 @@ num_zero_p(VALUE num)
/*
* call-seq:
* num.nonzero? => num or nil
- *
+ *
* Returns <i>num</i> if <i>num</i> is not zero, <code>nil</code>
* otherwise. This behavior is useful when chaining comparisons:
- *
+ *
* a = %w( z Bb bB bb BB a aA Aa AA A )
* b = a.sort {|a,b| (a.downcase <=> b.downcase).nonzero? || a <=> b }
* b #=> ["A", "a", "AA", "Aa", "aA", "BB", "Bb", "bB", "bb", "z"]
@@ -438,7 +438,7 @@ num_nonzero_p(VALUE num)
/*
* call-seq:
* num.to_int => integer
- *
+ *
* Invokes the child class's <code>to_i</code> method to convert
* <i>num</i> to an integer.
*/
@@ -451,7 +451,7 @@ num_to_int(VALUE num)
/********************************************************************
- *
+ *
* Document-class: Float
*
* <code>Float</code> objects represent real numbers using the native
@@ -471,7 +471,7 @@ rb_float_new(double d)
/*
* call-seq:
* flt.to_s => string
- *
+ *
* Returns a string containing a representation of self. As well as a
* fixed or exponential form of the number, the call may return
* ``<code>NaN</code>'', ``<code>Infinity</code>'', and
@@ -657,9 +657,9 @@ flodivmod(double x, double y, double *divp, double *modp)
* call-seq:
* flt % other => float
* flt.modulo(other) => float
- *
+ *
* Return the modulo after division of <code>flt</code> by <code>other</code>.
- *
+ *
* 6543.21.modulo(137) #=> 104.21
* 6543.21.modulo(137.24) #=> 92.9299999999996
*/
@@ -689,7 +689,7 @@ flo_mod(VALUE x, VALUE y)
/*
* call-seq:
* flt.divmod(numeric) => array
- *
+ *
* See <code>Numeric#divmod</code>.
*/
@@ -731,7 +731,7 @@ flo_divmod(VALUE x, VALUE y)
*
* Raises <code>float</code> the <code>other</code> power.
*/
-
+
static VALUE
flo_pow(VALUE x, VALUE y)
{
@@ -750,10 +750,10 @@ flo_pow(VALUE x, VALUE y)
/*
* call-seq:
* num.eql?(numeric) => true or false
- *
+ *
* Returns <code>true</code> if <i>num</i> and <i>numeric</i> are the
* same type and have equal values.
- *
+ *
* 1 == 1.0 #=> true
* 1.eql?(1.0) #=> false
* (1.0).eql?(1.0) #=> true
@@ -770,7 +770,7 @@ num_eql(VALUE x, VALUE y)
/*
* call-seq:
* num <=> other -> 0 or nil
- *
+ *
* Returns zero if <i>num</i> equals <i>other</i>, <code>nil</code>
* otherwise.
*/
@@ -792,13 +792,13 @@ num_equal(VALUE x, VALUE y)
/*
* call-seq:
* flt == obj => true or false
- *
+ *
* Returns <code>true</code> only if <i>obj</i> has the same value
* as <i>flt</i>. Contrast this with <code>Float#eql?</code>, which
* requires <i>obj</i> to be a <code>Float</code>.
- *
+ *
* 1.0 == 1 #=> true
- *
+ *
*/
static VALUE
@@ -856,7 +856,7 @@ rb_dbl_cmp(double a, double b)
/*
* call-seq:
* flt <=> numeric => -1, 0, +1
- *
+ *
* Returns -1, 0, or +1 depending on whether <i>flt</i> is less than,
* equal to, or greater than <i>numeric</i>. This is the basis for the
* tests in <code>Comparable</code>.
@@ -925,7 +925,7 @@ flo_gt(VALUE x, VALUE y)
* call-seq:
* flt >= other => true or false
*
- * <code>true</code> if <code>flt</code> is greater than
+ * <code>true</code> if <code>flt</code> is greater than
* or equal to <code>other</code>.
*/
@@ -1028,11 +1028,11 @@ flo_le(VALUE x, VALUE y)
/*
* call-seq:
* flt.eql?(obj) => true or false
- *
+ *
* Returns <code>true</code> only if <i>obj</i> is a
* <code>Float</code> with the same value as <i>flt</i>. Contrast this
* with <code>Float#==</code>, which performs type conversions.
- *
+ *
* 1.0.eql?(1) #=> false
*/
@@ -1065,12 +1065,12 @@ flo_to_f(VALUE num)
/*
* call-seq:
* flt.abs => float
- *
+ *
* Returns the absolute value of <i>flt</i>.
- *
+ *
* (-34.56).abs #=> 34.56
* -34.56.abs #=> 34.56
- *
+ *
*/
static VALUE
@@ -1083,9 +1083,9 @@ flo_abs(VALUE flt)
/*
* call-seq:
* flt.zero? -> true or false
- *
+ *
* Returns <code>true</code> if <i>flt</i> is 0.0.
- *
+ *
*/
static VALUE
@@ -1100,10 +1100,10 @@ flo_zero_p(VALUE num)
/*
* call-seq:
* flt.nan? -> true or false
- *
+ *
* Returns <code>true</code> if <i>flt</i> is an invalid IEEE floating
* point number.
- *
+ *
* a = -1.0 #=> -1.0
* a.nan? #=> false
* a = 0.0/0.0 #=> NaN
@@ -1112,7 +1112,7 @@ flo_zero_p(VALUE num)
static VALUE
flo_is_nan_p(VALUE num)
-{
+{
double value = RFLOAT(num)->value;
return isnan(value) ? Qtrue : Qfalse;
@@ -1121,10 +1121,10 @@ flo_is_nan_p(VALUE num)
/*
* call-seq:
* flt.infinite? -> nil, -1, +1
- *
+ *
* Returns <code>nil</code>, -1, or +1 depending on whether <i>flt</i>
* is finite, -infinity, or +infinity.
- *
+ *
* (0.0).infinite? #=> nil
* (-1.0/0.0).infinite? #=> -1
* (+1.0/0.0).infinite? #=> 1
@@ -1132,7 +1132,7 @@ flo_is_nan_p(VALUE num)
static VALUE
flo_is_infinite_p(VALUE num)
-{
+{
double value = RFLOAT(num)->value;
if (isinf(value)) {
@@ -1145,16 +1145,16 @@ flo_is_infinite_p(VALUE num)
/*
* call-seq:
* flt.finite? -> true or false
- *
+ *
* Returns <code>true</code> if <i>flt</i> is a valid IEEE floating
* point number (it is not infinite, and <code>nan?</code> is
* <code>false</code>).
- *
+ *
*/
static VALUE
flo_is_finite_p(VALUE num)
-{
+{
double value = RFLOAT(num)->value;
#if HAVE_FINITE
@@ -1171,9 +1171,9 @@ flo_is_finite_p(VALUE num)
/*
* call-seq:
* flt.floor => integer
- *
+ *
* Returns the largest integer less than or equal to <i>flt</i>.
- *
+ *
* 1.2.floor #=> 1
* 2.0.floor #=> 2
* (-1.2).floor #=> -2
@@ -1196,10 +1196,10 @@ flo_floor(VALUE num)
/*
* call-seq:
* flt.ceil => integer
- *
+ *
* Returns the smallest <code>Integer</code> greater than or equal to
* <i>flt</i>.
- *
+ *
* 1.2.ceil #=> 2
* 2.0.ceil #=> 2
* (-1.2).ceil #=> -1
@@ -1222,18 +1222,18 @@ flo_ceil(VALUE num)
/*
* call-seq:
* flt.round => integer
- *
+ *
* Rounds <i>flt</i> to the nearest integer. Equivalent to:
- *
+ *
* def round
* return floor(self+0.5) if self > 0.0
* return ceil(self-0.5) if self < 0.0
* return 0.0
* end
- *
+ *
* 1.5.round #=> 2
* (-1.5).round #=> -2
- *
+ *
*/
static VALUE
@@ -1257,7 +1257,7 @@ flo_round(VALUE num)
* flt.to_i => integer
* flt.to_int => integer
* flt.truncate => integer
- *
+ *
* Returns <i>flt</i> truncated to an <code>Integer</code>.
*/
@@ -1281,11 +1281,11 @@ flo_truncate(VALUE num)
/*
* call-seq:
* num.floor => integer
- *
+ *
* Returns the largest integer less than or equal to <i>num</i>.
* <code>Numeric</code> implements this by converting <i>anInteger</i>
* to a <code>Float</code> and invoking <code>Float#floor</code>.
- *
+ *
* 1.floor #=> 1
* (-1).floor #=> -1
*/
@@ -1300,12 +1300,12 @@ num_floor(VALUE num)
/*
* call-seq:
* num.ceil => integer
- *
+ *
* Returns the smallest <code>Integer</code> greater than or equal to
* <i>num</i>. Class <code>Numeric</code> achieves this by converting
* itself to a <code>Float</code> then invoking
* <code>Float#ceil</code>.
- *
+ *
* 1.ceil #=> 1
* 1.2.ceil #=> 2
* (-1.2).ceil #=> -1
@@ -1321,7 +1321,7 @@ num_ceil(VALUE num)
/*
* call-seq:
* num.round => integer
- *
+ *
* Rounds <i>num</i> to the nearest integer. <code>Numeric</code>
* implements this by converting itself to a
* <code>Float</code> and invoking <code>Float#round</code>.
@@ -1336,7 +1336,7 @@ num_round(VALUE num)
/*
* call-seq:
* num.truncate => integer
- *
+ *
* Returns <i>num</i> truncated to an integer. <code>Numeric</code>
* implements this by converting its value to a float and invoking
* <code>Float#truncate</code>.
@@ -1352,7 +1352,7 @@ num_truncate(VALUE num)
/*
* call-seq:
* num.step(limit, step ) {|i| block } => num
- *
+ *
* Invokes <em>block</em> with the sequence of numbers starting at
* <i>num</i>, incremented by <i>step</i> on each call. The loop
* finishes when the value to be passed to the block is greater than
@@ -1366,12 +1366,12 @@ num_truncate(VALUE num)
* <code>></code> operator to compare the counter against
* <i>limit</i>, and increments itself using the <code>+</code>
* operator.
- *
+ *
* 1.step(10, 2) { |i| print i, " " }
* Math::E.step(Math::PI, 0.2) { |f| print f, " " }
- *
+ *
* <em>produces:</em>
- *
+ *
* 1 3 5 7 9
* 2.71828182845905 2.91828182845905 3.11828182845905
*/
@@ -1660,7 +1660,7 @@ rb_num2ull(VALUE val)
*
* <code>Integer</code> is the basis for the two concrete classes that
* hold whole numbers, <code>Bignum</code> and <code>Fixnum</code>.
- *
+ *
*/
@@ -1686,7 +1686,7 @@ int_to_i(VALUE num)
/*
* call-seq:
* int.integer? -> true
- *
+ *
* Always returns <code>true</code>.
*/
@@ -1732,9 +1732,9 @@ int_even_p(VALUE num)
* call-seq:
* fixnum.next => integer
* fixnum.succ => integer
- *
+ *
* Returns the <code>Integer</code> equal to <i>int</i> + 1.
- *
+ *
* 1.next #=> 2
* (-1).next #=> 0
*/
@@ -1750,9 +1750,9 @@ fix_succ(VALUE num)
* call-seq:
* int.next => integer
* int.succ => integer
- *
+ *
* Returns the <code>Integer</code> equal to <i>int</i> + 1.
- *
+ *
* 1.next #=> 2
* (-1).next #=> 0
*/
@@ -1770,9 +1770,9 @@ int_succ(VALUE num)
/*
* call-seq:
* int.pred => integer
- *
+ *
* Returns the <code>Integer</code> equal to <i>int</i> - 1.
- *
+ *
* 1.pred #=> 0
* (-1).pred #=> -2
*/
@@ -1790,10 +1790,10 @@ int_pred(VALUE num)
/*
* call-seq:
* int.chr => string
- *
+ *
* Returns a string containing the ASCII character represented by the
* receiver's value.
- *
+ *
* 65.chr #=> "A"
* 230.chr #=> "\346"
*/
@@ -1811,14 +1811,14 @@ int_chr(VALUE num)
}
/********************************************************************
- *
+ *
* Document-class: Fixnum
*
* A <code>Fixnum</code> holds <code>Integer</code> values that can be
* represented in a native machine word (minus 1 bit). If any operation
* on a <code>Fixnum</code> exceeds this range, the value is
* automatically converted to a <code>Bignum</code>.
- *
+ *
* <code>Fixnum</code> objects have immediate value. This means that
* when they are assigned or passed as parameters, the actual object is
* passed, rather than a reference to that object. Assignment does not
@@ -1932,10 +1932,10 @@ rb_fix2str(VALUE x, int base)
/*
* call-seq:
* fix.to_s( base=10 ) -> aString
- *
+ *
* Returns a string containing the representation of <i>fix</i> radix
* <i>base</i> (between 2 and 36).
- *
+ *
* 12345.to_s #=> "12345"
* 12345.to_s(2) #=> "11000000111001"
* 12345.to_s(8) #=> "30071"
@@ -1962,7 +1962,7 @@ fix_to_s(int argc, VALUE *argv, VALUE x)
* fix + numeric => numeric_result
*
* Performs addition: the class of the resulting object depends on
- * the class of <code>numeric</code> and on the magnitude of the
+ * the class of <code>numeric</code> and on the magnitude of the
* result.
*/
@@ -1995,7 +1995,7 @@ fix_plus(VALUE x, VALUE y)
* fix - numeric => numeric_result
*
* Performs subtraction: the class of the resulting object depends on
- * the class of <code>numeric</code> and on the magnitude of the
+ * the class of <code>numeric</code> and on the magnitude of the
* result.
*/
@@ -2029,7 +2029,7 @@ fix_minus(VALUE x, VALUE y)
* fix * numeric => numeric_result
*
* Performs multiplication: the class of the resulting object depends on
- * the class of <code>numeric</code> and on the magnitude of the
+ * the class of <code>numeric</code> and on the magnitude of the
* result.
*/
@@ -2113,13 +2113,13 @@ fixdivmod(long x, long y, long *divp, long *modp)
* call-seq:
* fix.quo(numeric) => float
* fix.fdiv(numeric) => float
- *
+ *
* Returns the floating point result of dividing <i>fix</i> by
* <i>numeric</i>.
- *
+ *
* 654321.quo(13731) #=> 47.6528293642124
* 654321.quo(13731.24) #=> 47.6519964693647
- *
+ *
*/
static VALUE
@@ -2169,7 +2169,7 @@ fix_divide(VALUE x, VALUE y, int flo)
* fix / numeric => numeric_result
*
* Performs division: the class of the resulting object depends on
- * the class of <code>numeric</code> and on the magnitude of the
+ * the class of <code>numeric</code> and on the magnitude of the
* result.
*/
@@ -2229,7 +2229,7 @@ fix_mod(VALUE x, VALUE y)
/*
* call-seq:
* fix.divmod(numeric) => array
- *
+ *
* See <code>Numeric#divmod</code>.
*/
static VALUE
@@ -2362,7 +2362,7 @@ fix_equal(VALUE x, VALUE y)
/*
* call-seq:
* fix <=> numeric => -1, 0, +1
- *
+ *
* Comparison---Returns -1, 0, or +1 depending on whether <i>fix</i> is
* less than, equal to, or greater than <i>numeric</i>. This is the
* basis for the tests in <code>Comparable</code>.
@@ -2613,16 +2613,16 @@ fix_rshift(VALUE x, VALUE y)
/*
* call-seq:
* fix[n] => 0, 1
- *
+ *
* Bit Reference---Returns the <em>n</em>th bit in the binary
* representation of <i>fix</i>, where <i>fix</i>[0] is the least
* significant bit.
- *
+ *
* a = 0b11001100101010
* 30.downto(0) do |n| print a[n] end
- *
+ *
* <em>produces:</em>
- *
+ *
* 0000000000000000011001100101010
*/
@@ -2655,9 +2655,9 @@ fix_aref(VALUE fix, VALUE idx)
/*
* call-seq:
* fix.to_f -> float
- *
+ *
* Converts <i>fix</i> to a <code>Float</code>.
- *
+ *
*/
static VALUE
@@ -2673,12 +2673,12 @@ fix_to_f(VALUE num)
/*
* call-seq:
* fix.abs -> aFixnum
- *
+ *
* Returns the absolute value of <i>fix</i>.
- *
+ *
* -12345.abs #=> 12345
* 12345.abs #=> 12345
- *
+ *
*/
static VALUE
@@ -2694,13 +2694,13 @@ fix_abs(VALUE fix)
/*
* call-seq:
* fix.id2name -> string or nil
- *
+ *
* Returns the name of the object whose symbol id is <i>fix</i>. If
* there is no symbol in the symbol table with this value, returns
* <code>nil</code>. <code>id2name</code> has nothing to do with the
* <code>Object.id</code> method. See also <code>Fixnum#to_sym</code>,
* <code>String#intern</code>, and class <code>Symbol</code>.
- *
+ *
* symbol = :@inst_var #=> :@inst_var
* id = symbol.to_i #=> 9818
* id.id2name #=> "@inst_var"
@@ -2718,10 +2718,10 @@ fix_id2name(VALUE fix)
/*
* call-seq:
* fix.to_sym -> aSymbol
- *
+ *
* Returns the symbol whose integer value is <i>fix</i>. See also
* <code>Fixnum#id2name</code>.
- *
+ *
* fred = :fred.to_i
* fred.id2name #=> "fred"
* fred.to_sym #=> :fred
@@ -2742,10 +2742,10 @@ fix_to_sym(VALUE fix)
/*
* call-seq:
* fix.size -> fixnum
- *
+ *
* Returns the number of <em>bytes</em> in the machine representation
* of a <code>Fixnum</code>.
- *
+ *
* 1.size #=> 4
* -1.size #=> 4
* 2147483647.size #=> 4
@@ -2760,14 +2760,14 @@ fix_size(VALUE fix)
/*
* call-seq:
* int.upto(limit) {|i| block } => int
- *
+ *
* Iterates <em>block</em>, passing in integer values from <i>int</i>
* up to and including <i>limit</i>.
- *
+ *
* 5.upto(10) { |i| print i, " " }
- *
+ *
* <em>produces:</em>
- *
+ *
* 5 6 7 8 9 10
*/
@@ -2798,15 +2798,15 @@ int_upto(VALUE from, VALUE to)
/*
* call-seq:
* int.downto(limit) {|i| block } => int
- *
+ *
* Iterates <em>block</em>, passing decreasing values from <i>int</i>
* down to and including <i>limit</i>.
- *
+ *
* 5.downto(1) { |n| print n, ".. " }
* print " Liftoff!\n"
- *
+ *
* <em>produces:</em>
- *
+ *
* 5.. 4.. 3.. 2.. 1.. Liftoff!
*/
@@ -2837,16 +2837,16 @@ int_downto(VALUE from, VALUE to)
/*
* call-seq:
* int.times {|i| block } => int
- *
+ *
* Iterates block <i>int</i> times, passing in values from zero to
* <i>int</i> - 1.
- *
+ *
* 5.times do |i|
* print i, " "
* end
- *
+ *
* <em>produces:</em>
- *
+ *
* 0 1 2 3 4
*/
@@ -2885,9 +2885,9 @@ int_dotimes(VALUE num)
/*
* call-seq:
* fix.zero? => true or false
- *
+ *
* Returns <code>true</code> if <i>fix</i> is zero.
- *
+ *
*/
static VALUE
@@ -2902,7 +2902,7 @@ fix_zero_p(VALUE num)
/*
* call-seq:
* fix.odd? -> true or false
- *
+ *
* Returns <code>true</code> if <i>fix</i> is an odd number.
*/
@@ -2918,7 +2918,7 @@ fix_odd_p(VALUE num)
/*
* call-seq:
* fix.even? -> true or false
- *
+ *
* Returns <code>true</code> if <i>fix</i> is an even number.
*/