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| author | Aaron Patterson <tenderlove@ruby-lang.org> | 2023-03-17 11:39:35 -0700 |
|---|---|---|
| committer | Aaron Patterson <aaron.patterson@gmail.com> | 2023-03-22 08:46:12 -0700 |
| commit | 1a9e2d20e2c66933f8eb891a1ee85fae6015fcf1 (patch) | |
| tree | 281d6536edd16ee9ece6971462f27fcf70151550 /include/ruby/random.h | |
| parent | e340eb2106544dffe909104df1ff61236f70f280 (diff) | |
Fix shape allocation limits
We can only allocate enough shapes to fit in the shape buffer.
MAX_SHAPE_ID was based on the theoretical maximum number of shapes we
could have, not on the amount of memory we can actually consume. This
commit changes the MAX_SHAPE_ID to be based on the amount of memory
we're allowed to consume.
Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Notes
Notes:
Merged: https://github.com/ruby/ruby/pull/7556
Diffstat (limited to 'include/ruby/random.h')
0 files changed, 0 insertions, 0 deletions
