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The `rb_fstring(rb_enc_str_new())` pattern is inneficient because:
- It passes a mutable string to `rb_fstring` so if it has to be interned
it will first be duped.
- It an equivalent interned string already exists, we allocated the string
for nothing.
With `rb_enc_interned_str` we either directly get the pre-existing string
with 0 allocations, or efficiently directly intern the one we create
without first duping it.
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[Bug #20162]
Creating a ST table then calling st_replace leaks memory because the
st_replace overwrites the ST table without freeing any of the existing
memory. This commit changes it to use st_copy instead.
For example:
RubyVM::Shape.exhaust_shapes
o = Object.new
o.instance_variable_set(:@a, 0)
10.times do
100_000.times { o.dup }
puts `ps -o rss= -p #{$$}`
end
Before:
23264
33600
42672
52160
61600
71728
81056
90528
100560
109840
After:
14752
14816
15584
15584
15664
15664
15664
15664
15664
15664
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Extracted from PR #8932.
Co-Authored-By: Jean Boussier <byroot@ruby-lang.org>
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Many tests start by exhausting all shapes, which is a slow process.
By exposing a method to directly move the bump allocator forward
we cut test runtime in half.
Before:
```
Finished tests in 1.544756s
```
After:
```
Finished tests in 0.759733s,
```
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The lookup in the table is using the wrong key when converting generic
instance variables to too complex, which means that it never looks up
the entry which leaks memory when the entry is overwritten.
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When transitioning generic instance variable objects to too complex, we
set the shape first before performing inserting the new gen_ivtbl. The
st_insert for the new gen_ivtbl could allocate and cause a GC. If that
happens, then it will crash because the object will have a too complex
shape but not yet be backed by a st_table.
This commit changes the order so that the insert happens first before
the new shape is set.
The following script reproduces the issue:
```
o = []
o.instance_variable_set(:@a, 1)
i = 0
o = Object.new
while RubyVM::Shape.shapes_available > 0
o.instance_variable_set(:"@i#{i}", 1)
i += 1
end
ary = 1_000.times.map { [] }
GC.stress = true
ary.each do |o|
o.instance_variable_set(:@a, 1)
o.instance_variable_set(:@b, 1)
end
```
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Reproduction script:
```
o = Object.new
10.times { |i| o.instance_variable_set(:"@a#{i}", i) }
i = 0
a = Object.new
while RubyVM::Shape.shapes_available > 2
a.instance_variable_set(:"@i#{i}", 1)
i += 1
end
o.remove_instance_variable(:@a0)
puts o.instance_variable_get(:@a1)
```
Before this patch, it would incorrectly output `2` and now it correctly
outputs `1`.
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Other objects may be using the shape, so we can't change the capacity
otherwise the other objects may have a buffer overflow.
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It was assuming only objects can be complex.
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This commit makes every initial size pool shape a root shape and assigns
it a capacity of 0.
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`remove_shape_recursive` wasn't considering that if we run out of
shapes, it might have to transition to SHAPE_TOO_COMPLEX.
When this happens, we now return with an error and the caller
initiates the evacuation.
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We weren't taking in to account that objects with generic IV tables
could go "too complex" in the IV set code. This commit takes that in to
account and also ensures FL_EXIVAR is set when a geniv object
transitions to "too complex"
Co-Authored-By: Jean Boussier <byroot@ruby-lang.org>
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There is a handful of call sites where we may transition to
OBJ_TOO_COMPLEX_SHAPE if we just ran out of shapes, but that
weren't handling it properly.
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Since the check for MAX_SHAPE_ID was done before even checking
if the transition we're looking for even exists, as soon as the
max shape is reached, get_next_shape_internal would always return
`TOO_COMPLEX` regardless of whether the transition we're looking
for already exist or not.
In addition to entirely de-optimize all newly created objects, it
also made an assertion fail in `vm_setivar`:
```
vm_setivar:rb_shape_get_next_iv_shape(rb_shape_get_shape_by_id(source_shape_id), id) == dest_shape
```
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There is no longer a limit on the number of IVs you can store.
SHAPE_MAX_NUM_IVS was used to work around the IV10K problem (the well
known problem where setting 10k instance variables in a row would be too
slow). The redblack tree works well at any shape depth, even depths
greater than 80, and solves the IV10K problem.
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This allows Hashes with ST tables to fit int he 80 byte size pool.
Notes:
Merged: https://github.com/ruby/ruby/pull/7742
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Notes:
Merged: https://github.com/ruby/ruby/pull/7742
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This patch lazily allocates id tables for shape children. If a shape
has only one single child, it tags the child with a bit. When we read
children, if the id table has the bit set, we know it's a single child.
If we need to add more children, then we create a new table and evacuate
the child to the new table.
Co-Authored-By: Matt Valentine-House <matt@eightbitraptor.com>
Notes:
Merged: https://github.com/ruby/ruby/pull/7512
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st tables will maintain insertion order so we can marshal dump / load
objects with instance variables in the same order they were set on that
particular instance
[ruby-core:112926] [Bug #19535]
Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Notes:
Merged: https://github.com/ruby/ruby/pull/7560
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This reverts commit 69465df4242f3b2d8e55fbe18d7c45b47b40a626.
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This makes the behavior of classes and modules when there are too many instance variables match the behavior of objects with too many instance variables.
Notes:
Merged: https://github.com/ruby/ruby/pull/7349
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Notes:
Merged: https://github.com/ruby/ruby/pull/7462
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Co-authored-by: Adam Hess <hparker@github.com>
Notes:
Merged: https://github.com/ruby/ruby/pull/7314
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Create SHAPE_MAX_NUM_IVS (currently 50) and limit all shapes of
T_OBJECTS to that number of IVs. When a shape with a T_OBJECT has more than 50 IVs, fall back to the
obj_too_complex shape which uses hash lookup for ivs.
Note that a previous version of this commit
78fcc9847a9db6d42c8c263154ec05903a370b6b was reverted in
88f2b94065be3fcd6769a3f132cfee8ecfb663b8 because it did not account for
non-T_OBJECTS
Notes:
Merged: https://github.com/ruby/ruby/pull/7188
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Make printing shapes better, use a struct instead of specific methods
for each field on a shape.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Notes:
Merged: https://github.com/ruby/ruby/pull/6942
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When an object becomes "too complex" (in other words it has too many
variations in the shape tree), we transition it to use a "too complex"
shape and use a hash for storing instance variables.
Without this patch, there were rare cases where shape tree growth could
"explode" and cause performance degradation on what would otherwise have
been cached fast paths.
This patch puts a limit on shape tree growth, and gracefully degrades in
the rare case where there could be a factorial growth in the shape tree.
For example:
```ruby
class NG; end
HUGE_NUMBER.times do
NG.new.instance_variable_set(:"@unique_ivar_#{_1}", 1)
end
```
We consider objects to be "too complex" when the object's class has more
than SHAPE_MAX_VARIATIONS (currently 8) leaf nodes in the shape tree and
the object introduces a new variation (a new leaf node) associated with
that class.
For example, new variations on instances of the following class would be
considered "too complex" because those instances create more than 8
leaves in the shape tree:
```ruby
class Foo; end
9.times { Foo.new.instance_variable_set(":@uniq_#{_1}", 1) }
```
However, the following class is *not* too complex because it only has
one leaf in the shape tree:
```ruby
class Foo
def initialize
@a = @b = @c = @d = @e = @f = @g = @h = @i = nil
end
end
9.times { Foo.new }
``
This case is rare, so we don't expect this change to impact performance
of most applications, but it needs to be handled.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Notes:
Merged: https://github.com/ruby/ruby/pull/6931
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Cases like this:
```ruby
obj = Object.new
loop do
obj.instance_variable_set(:@foo, 1)
obj.remove_instance_variable(:@foo)
end
```
can cause us to use many more shapes than we want (and even run out).
This commit changes the code such that when an instance variable is
removed, we'll walk up the shape tree, find the shape, then rebuild any
child nodes that happened to be below the "targetted for removal" IV.
This also requires moving any instance variables so that indexes derived
from the shape tree will work correctly.
Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Co-authored-by: John Hawthorn <jhawthorn@github.com>
Notes:
Merged: https://github.com/ruby/ruby/pull/6866
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We would like to differentiate types of objects via their shape. This
commit adds a special T_OBJECT shape when we allocate an instance of
T_OBJECT. This allows us to avoid testing whether an object is an
instance of a T_OBJECT or not, we can just check the shape.
Notes:
Merged: https://github.com/ruby/ruby/pull/6758
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This commit adds a `capacity` field to shapes, and adds shape
transitions whenever an object's capacity changes. Objects which are
allocated out of a bigger size pool will also make a transition from the
root shape to the shape with the correct capacity for their size pool
when they are allocated.
This commit will allow us to remove numiv from objects completely, and
will also mean we can guarantee that if two objects share shapes, their
IVs are in the same positions (an embedded and extended object cannot
share shapes). This will enable us to implement ivar sets in YJIT using
object shapes.
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Notes:
Merged: https://github.com/ruby/ruby/pull/6699
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