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This reverts commit 68bc9e2e97d12f80df0d113e284864e225f771c2.
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Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
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Revert "* expand tabs. [ci skip]"
This reverts commit 830b5b5c351c5c6efa5ad461ae4ec5085e5f0275.
Revert "This commit implements the Object Shapes technique in CRuby."
This reverts commit 9ddfd2ca004d1952be79cf1b84c52c79a55978f4.
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Object Shapes is used for accessing instance variables and representing the
"frozenness" of objects. Object instances have a "shape" and the shape
represents some attributes of the object (currently which instance variables are
set and the "frozenness"). Shapes form a tree data structure, and when a new
instance variable is set on an object, that object "transitions" to a new shape
in the shape tree. Each shape has an ID that is used for caching. The shape
structure is independent of class, so objects of different types can have the
same shape.
For example:
```ruby
class Foo
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
class Bar
def initialize
# Starts with shape id 0
@a = 1 # transitions to shape id 1
@b = 1 # transitions to shape id 2
end
end
foo = Foo.new # `foo` has shape id 2
bar = Bar.new # `bar` has shape id 2
```
Both `foo` and `bar` instances have the same shape because they both set
instance variables of the same name in the same order.
This technique can help to improve inline cache hits as well as generate more
efficient machine code in JIT compilers.
This commit also adds some methods for debugging shapes on objects. See
`RubyVM::Shape` for more details.
For more context on Object Shapes, see [Feature: #18776]
Co-Authored-By: Aaron Patterson <tenderlove@ruby-lang.org>
Co-Authored-By: Eileen M. Uchitelle <eileencodes@gmail.com>
Co-Authored-By: John Hawthorn <john@hawthorn.email>
Notes:
Merged: https://github.com/ruby/ruby/pull/6386
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This commit implements Objects on Variable Width Allocation. This allows
Objects with more ivars to be embedded (i.e. contents directly follow the
object header) which improves performance through better cache locality.
Notes:
Merged: https://github.com/ruby/ruby/pull/6117
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Must not be a bad idea to improve documents. [ci skip]
Notes:
Merged: https://github.com/ruby/ruby/pull/4815
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Truly editorial fix for comments. This works better with Emacs'
set-justification-full function. [ci skip]
Notes:
Merged: https://github.com/ruby/ruby/pull/4815
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(1) nobody uses it (gem-codesearch)
(2) the data strucuture will be changed.
Notes:
Merged: https://github.com/ruby/ruby/pull/3662
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Former ROBJECT_IV_INDEX_TBL macro included RCLASS_IV_INDEX_TBL, which is
not disclosed to extension libraies. The macro was kind of broken. Why
not just deprecate it, and convert the internal use into an inline
function.
Notes:
Merged: https://github.com/ruby/ruby/pull/3427
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Assertions in header files slows down an interpreter, so they should be
turned off by default (simple `make`). To enable them, define a macro
`RUBY_DEBUG=1` (e.g. `make cppflags=-DRUBY_DEBUG` or use `#define` at
the very beggining of the file. Note that even if `NDEBUG=1` is defined,
`RUBY_DEBUG=1` enables all assertions.
[Feature #16837]
related: https://github.com/ruby/ruby/pull/3120
`assert()` lines in MRI *.c is not disabled even if `RUBY_DEBUG=0` and
it can be disabled with `NDEBUG=1`. So please consider to use
`RUBY_ASSERT()` if you want to disable them when `RUBY_DEBUG=0`.
Notes:
Merged: https://github.com/ruby/ruby/pull/3124
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To fix build failures.
Notes:
Merged: https://github.com/ruby/ruby/pull/3079
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Devs do not love "impl".
Notes:
Merged: https://github.com/ruby/ruby/pull/3079
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