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authorshyouhei <shyouhei@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2007-08-22 01:53:51 +0000
committershyouhei <shyouhei@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2007-08-22 01:53:51 +0000
commit1e760c0be3ed35874204114e7454509f740c0fe2 (patch)
treea75eb2b1eea073830902d1fa49c568c4525c8b57 /ruby_1_8_6/ext/tk/sample/demos-en/puzzle.rb
parenta2055d63b41a6678dc7aeb17d0bece314e700c5a (diff)
add tag v1_8_6_71v1_8_5_71
git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/tags/v1_8_5_71@13189 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
Diffstat (limited to 'ruby_1_8_6/ext/tk/sample/demos-en/puzzle.rb')
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1 files changed, 120 insertions, 0 deletions
diff --git a/ruby_1_8_6/ext/tk/sample/demos-en/puzzle.rb b/ruby_1_8_6/ext/tk/sample/demos-en/puzzle.rb
new file mode 100644
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+++ b/ruby_1_8_6/ext/tk/sample/demos-en/puzzle.rb
@@ -0,0 +1,120 @@
+# puzzle.rb
+#
+# This demonstration script creates a 15-puzzle game using a collection
+# of buttons.
+#
+# widet demo 'puzzle' (called by 'widget')
+#
+
+# toplevel widget
+if defined?($puzzle_demo) && $puzzle_demo
+ $puzzle_demo.destroy
+ $puzzle_demo = nil
+end
+
+# demo toplevel widget
+$puzzle_demo = TkToplevel.new {|w|
+ title("15-Puzzle Demonstration")
+ iconname("15-Puzzle")
+ positionWindow(w)
+}
+
+# label
+msg = TkLabel.new($puzzle_demo) {
+ font $font
+ wraplength '4i'
+ justify 'left'
+ text "A 15-puzzle appears below as a collection of buttons. Click on any of the pieces next to the space, and that piece will slide over the space. Continue this until the pieces are arranged in numerical order from upper-left to lower-right."
+}
+msg.pack('side'=>'top')
+
+# frame
+TkFrame.new($puzzle_demo) {|frame|
+ TkButton.new(frame) {
+ text 'Dismiss'
+ command proc{
+ tmppath = $puzzle_demo
+ $puzzle_demo = nil
+ tmppath.destroy
+ }
+ }.pack('side'=>'left', 'expand'=>'yes')
+
+ TkButton.new(frame) {
+ text 'Show Code'
+ command proc{showCode 'puzzle'}
+ }.pack('side'=>'left', 'expand'=>'yes')
+
+}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
+
+# frame
+
+# Special trick: select a darker color for the space by creating a
+# scrollbar widget and using its trough color.
+begin
+ if Tk.windowingsystem() == 'aqua'
+ frameSize = 160
+ else
+ frameSize = 120
+ end
+rescue
+ frameSize = 120
+end
+
+s = TkScrollbar.new($puzzle_demo)
+base = TkFrame.new($puzzle_demo) {
+ width frameSize
+ height frameSize
+ borderwidth 2
+ relief 'sunken'
+ bg s['troughcolor']
+}
+s.destroy
+base.pack('side'=>'top', 'padx'=>'1c', 'pady'=>'1c')
+
+def def_puzzleswitch_proc(w, num)
+ proc{puzzleSwitch w, num}
+end
+
+$xpos = {}
+$ypos = {}
+order = [3,1,6,2,5,7,15,13,4,11,8,9,14,10,12]
+(0..14).each{|i|
+ num = order[i]
+ $xpos[num] = (i % 4) * 0.25
+ $ypos[num] = (i / 4) * 0.25
+ TkButton.new(base) {|w|
+ relief 'raised'
+ text num
+ highlightthickness 0
+ command def_puzzleswitch_proc(w, num)
+ }.place('relx'=>$xpos[num], 'rely'=>$ypos[num],
+ 'relwidth'=>0.25, 'relheight'=>0.25)
+}
+$xpos['space'] = 0.75
+$ypos['space'] = 0.75
+
+
+# puzzleSwitch --
+# This procedure is invoked when the user clicks on a particular button;
+# if the button is next to the empty space, it moves the button into the
+# empty space.
+
+def puzzleSwitch(w, num)
+ if ( ($ypos[num] >= ($ypos['space'] - 0.01)) \
+ && ($ypos[num] <= ($ypos['space'] + 0.01)) \
+ && ($xpos[num] >= ($xpos['space'] - 0.26)) \
+ && ($xpos[num] <= ($xpos['space'] + 0.26))) \
+ || (($xpos[num] >= ($xpos['space'] - 0.01)) \
+ && ($xpos[num] <= ($xpos['space'] + 0.01)) \
+ && ($ypos[num] >= ($ypos['space'] - 0.26)) \
+ && ($ypos[num] <= ($ypos['space'] + 0.26)))
+ tmp = $xpos['space']
+ $xpos['space'] = $xpos[num]
+ $xpos[num] = tmp
+ tmp = $ypos['space']
+ $ypos['space'] = $ypos[num]
+ $ypos[num] = tmp
+ w.place('relx'=>$xpos[num], 'rely'=>$ypos[num])
+ end
+end
+