require_relative '../../spec_helper' describe "Float#round" do it "returns the nearest Integer" do 5.5.round.should == 6 0.4.round.should == 0 0.6.round.should == 1 -1.4.round.should == -1 -2.8.round.should == -3 0.0.round.should == 0 end it "returns the nearest Integer for Float near the limit" do 0.49999999999999994.round.should == 0 -0.49999999999999994.round.should == 0 end it "raises FloatDomainError for exceptional values" do -> { (+infinity_value).round }.should.raise(FloatDomainError) -> { (-infinity_value).round }.should.raise(FloatDomainError) -> { nan_value.round }.should.raise(FloatDomainError) end it "rounds self to an optionally given precision" do 5.5.round(0).should.eql?(6) 5.7.round(1).should.eql?(5.7) 1.2345678.round(2).should == 1.23 123456.78.round(-2).should.eql?(123500) # rounded up -123456.78.round(-2).should.eql?(-123500) 12.345678.round(3.999).should == 12.346 end it "correctly rounds exact floats with a numerous digits in a fraction part" do 0.8241000000000004.round(10).should == 0.8241 0.8241000000000002.round(10).should == 0.8241 end it "returns zero when passed a negative argument with magnitude greater than magnitude of the whole number portion of the Float" do 0.8346268.round(-1).should.eql?(0) end it "raises a TypeError when its argument can not be converted to an Integer" do -> { 1.0.round("4") }.should.raise(TypeError) -> { 1.0.round(nil) }.should.raise(TypeError) end it "raises FloatDomainError for exceptional values when passed a non-positive precision" do -> { Float::INFINITY.round( 0) }.should.raise(FloatDomainError) -> { Float::INFINITY.round(-2) }.should.raise(FloatDomainError) -> { (-Float::INFINITY).round( 0) }.should.raise(FloatDomainError) -> { (-Float::INFINITY).round(-2) }.should.raise(FloatDomainError) end it "raises RangeError for NAN when passed a non-positive precision" do -> { Float::NAN.round(0) }.should.raise(RangeError) -> { Float::NAN.round(-2) }.should.raise(RangeError) end it "returns self for exceptional values when passed a non-negative precision" do Float::INFINITY.round(2).should == Float::INFINITY (-Float::INFINITY).round(2).should == -Float::INFINITY Float::NAN.round(2).should.nan? end # redmine:5227 it "works for corner cases" do 42.0.round(308).should.eql?(42.0) 1.0e307.round(2).should.eql?(1.0e307) 120.0.round(-1).should.eql?(120) end # redmine:5271 it "returns rounded values for big argument" do 0.42.round(2.0**30).should == 0.42 end it "returns rounded values for not so big argument" do 0.42.round(2.0**23).should == 0.42 end it "returns big values rounded to nearest" do +2.5e20.round(-20).should.eql?( +3 * 10 ** 20 ) -2.5e20.round(-20).should.eql?( -3 * 10 ** 20 ) end # redmine #5272 it "returns rounded values for big values" do +2.4e20.round(-20).should.eql?( +2 * 10 ** 20 ) -2.4e20.round(-20).should.eql?( -2 * 10 ** 20 ) +2.5e200.round(-200).should.eql?( +3 * 10 ** 200 ) +2.4e200.round(-200).should.eql?( +2 * 10 ** 200 ) -2.5e200.round(-200).should.eql?( -3 * 10 ** 200 ) -2.4e200.round(-200).should.eql?( -2 * 10 ** 200 ) end it "returns different rounded values depending on the half option" do 2.5.round(half: nil).should.eql?(3) 2.5.round(half: :up).should.eql?(3) 2.5.round(half: :down).should.eql?(2) 2.5.round(half: :even).should.eql?(2) 3.5.round(half: nil).should.eql?(4) 3.5.round(half: :up).should.eql?(4) 3.5.round(half: :down).should.eql?(3) 3.5.round(half: :even).should.eql?(4) (-2.5).round(half: nil).should.eql?(-3) (-2.5).round(half: :up).should.eql?(-3) (-2.5).round(half: :down).should.eql?(-2) (-2.5).round(half: :even).should.eql?(-2) end it "rounds self to an optionally given precision with a half option" do 5.55.round(1, half: nil).should.eql?(5.6) 5.55.round(1, half: :up).should.eql?(5.6) 5.55.round(1, half: :down).should.eql?(5.5) 5.55.round(1, half: :even).should.eql?(5.6) -5.55.round(1, half: nil).should.eql?(-5.6) -5.55.round(1, half: :up).should.eql?(-5.6) -5.55.round(1, half: :down).should.eql?(-5.5) -5.55.round(1, half: :even).should.eql?(-5.6) end it "preserves cases where neighbouring floating pointer number increase the decimal places" do 4.8100000000000005.round(5, half: nil).should.eql?(4.81) 4.8100000000000005.round(5, half: :up).should.eql?(4.81) 4.8100000000000005.round(5, half: :down).should.eql?(4.81) 4.8100000000000005.round(5, half: :even).should.eql?(4.81) -4.8100000000000005.round(5, half: nil).should.eql?(-4.81) -4.8100000000000005.round(5, half: :up).should.eql?(-4.81) -4.8100000000000005.round(5, half: :down).should.eql?(-4.81) -4.8100000000000005.round(5, half: :even).should.eql?(-4.81) 4.81.round(5, half: nil).should.eql?(4.81) 4.81.round(5, half: :up).should.eql?(4.81) 4.81.round(5, half: :down).should.eql?(4.81) 4.81.round(5, half: :even).should.eql?(4.81) -4.81.round(5, half: nil).should.eql?(-4.81) -4.81.round(5, half: :up).should.eql?(-4.81) -4.81.round(5, half: :down).should.eql?(-4.81) -4.81.round(5, half: :even).should.eql?(-4.81) 4.809999999999999.round(5, half: nil).should.eql?(4.81) 4.809999999999999.round(5, half: :up).should.eql?(4.81) 4.809999999999999.round(5, half: :down).should.eql?(4.81) 4.809999999999999.round(5, half: :even).should.eql?(4.81) -4.809999999999999.round(5, half: nil).should.eql?(-4.81) -4.809999999999999.round(5, half: :up).should.eql?(-4.81) -4.809999999999999.round(5, half: :down).should.eql?(-4.81) -4.809999999999999.round(5, half: :even).should.eql?(-4.81) end # These numbers are neighbouring floating point numbers round a # precise value. They test that the rounding modes work correctly # round that value and precision is not lost which might cause # incorrect results. it "does not lose precision during the rounding process" do 767573.1875850001.round(5, half: nil).should.eql?(767573.18759) 767573.1875850001.round(5, half: :up).should.eql?(767573.18759) 767573.1875850001.round(5, half: :down).should.eql?(767573.18759) 767573.1875850001.round(5, half: :even).should.eql?(767573.18759) -767573.1875850001.round(5, half: nil).should.eql?(-767573.18759) -767573.1875850001.round(5, half: :up).should.eql?(-767573.18759) -767573.1875850001.round(5, half: :down).should.eql?(-767573.18759) -767573.1875850001.round(5, half: :even).should.eql?(-767573.18759) 767573.187585.round(5, half: nil).should.eql?(767573.18759) 767573.187585.round(5, half: :up).should.eql?(767573.18759) 767573.187585.round(5, half: :down).should.eql?(767573.18758) 767573.187585.round(5, half: :even).should.eql?(767573.18758) -767573.187585.round(5, half: nil).should.eql?(-767573.18759) -767573.187585.round(5, half: :up).should.eql?(-767573.18759) -767573.187585.round(5, half: :down).should.eql?(-767573.18758) -767573.187585.round(5, half: :even).should.eql?(-767573.18758) 767573.1875849998.round(5, half: nil).should.eql?(767573.18758) 767573.1875849998.round(5, half: :up).should.eql?(767573.18758) 767573.1875849998.round(5, half: :down).should.eql?(767573.18758) 767573.1875849998.round(5, half: :even).should.eql?(767573.18758) -767573.1875849998.round(5, half: nil).should.eql?(-767573.18758) -767573.1875849998.round(5, half: :up).should.eql?(-767573.18758) -767573.1875849998.round(5, half: :down).should.eql?(-767573.18758) -767573.1875849998.round(5, half: :even).should.eql?(-767573.18758) end it "raises FloatDomainError for exceptional values with a half option" do -> { (+infinity_value).round(half: :up) }.should.raise(FloatDomainError) -> { (-infinity_value).round(half: :down) }.should.raise(FloatDomainError) -> { nan_value.round(half: :even) }.should.raise(FloatDomainError) end it "raise for a non-existent round mode" do -> { 14.2.round(half: :nonsense) }.should.raise(ArgumentError, "invalid rounding mode: nonsense") end describe "when 0.0 is given" do it "returns self for positive ndigits" do (0.0).round(5).inspect.should == "0.0" (-0.0).round(1).inspect.should == "-0.0" end it "returns 0 for 0 or undefined ndigits" do (0.0).round.should == 0 (-0.0).round(0).should == 0 (0.0).round(half: :up).should == 0 end it "returns 0 for negative ndigits" do (0.0).round(-1).should == 0 (-0.0).round(-1).should == 0 (0.0).round(-1, half: :up).should == 0 end end end