# puzzle.rb # # This demonstration script creates a 15-puzzle game using a collection # of buttons. # # widet demo 'puzzle' (called by 'widget') # # toplevel widget if defined?($puzzle_demo) && $puzzle_demo $puzzle_demo.destroy $puzzle_demo = nil end # demo toplevel widget $puzzle_demo = TkToplevel.new {|w| title("15-Puzzle Demonstration") iconname("15-Puzzle") positionWindow(w) } base_frame = TkFrame.new($puzzle_demo).pack(:fill=>:both, :expand=>true) # label msg = TkLabel.new(base_frame) { font $font wraplength '4i' justify 'left' text "A 15-puzzle appears below as a collection of buttons. Click on any of the pieces next to the space, and that piece will slide over the space. Continue this until the pieces are arranged in numerical order from upper-left to lower-right." } msg.pack('side'=>'top') # frame TkFrame.new(base_frame) {|frame| TkButton.new(frame) { text 'Dismiss' command proc{ tmppath = $puzzle_demo $puzzle_demo = nil tmppath.destroy } }.pack('side'=>'left', 'expand'=>'yes') TkButton.new(frame) { text 'Show Code' command proc{showCode 'puzzle'} }.pack('side'=>'left', 'expand'=>'yes') }.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m') # frame # Special trick: select a darker color for the space by creating a # scrollbar widget and using its trough color. begin if Tk.windowingsystem() == 'aqua' frameWidth = 168 frameHeight = 168 elsif Tk.default_widget_set == :Ttk frameWidth = 148 frameHeight = 124 else frameWidth = 120 frameHeight = 120 end rescue frameWidth = 120 frameHeight = 120 end # depend_on_button_width = true depend_on_button_width = false s = TkScrollbar.new(base_frame) base = TkFrame.new(base_frame) { width frameWidth height frameHeight borderwidth 2 relief 'sunken' bg s['troughcolor'] } s.destroy base.pack('side'=>'top', 'padx'=>'1c', 'pady'=>'1c') def def_puzzleswitch_proc(w, num) proc{puzzleSwitch w, num} end $xpos = {} $ypos = {} order = [3,1,6,2,5,7,15,13,4,11,8,9,14,10,12] (0..14).each{|i| num = order[i] $xpos[num] = (i % 4) * 0.25 $ypos[num] = (i / 4) * 0.25 TkButton.new(base) {|w| relief 'raised' text num highlightthickness 0 command def_puzzleswitch_proc(w, num) if depend_on_button_width && (w.winfo_reqwidth * 4 > base.width) base.width = w.winfo_reqwidth * 4 end }.place('relx'=>$xpos[num], 'rely'=>$ypos[num], 'relwidth'=>0.25, 'relheight'=>0.25) } $xpos['space'] = 0.75 $ypos['space'] = 0.75 # puzzleSwitch -- # This procedure is invoked when the user clicks on a particular button; # if the button is next to the empty space, it moves the button into the # empty space. def puzzleSwitch(w, num) if ( ($ypos[num] >= ($ypos['space'] - 0.01)) \ && ($ypos[num] <= ($ypos['space'] + 0.01)) \ && ($xpos[num] >= ($xpos['space'] - 0.26)) \ && ($xpos[num] <= ($xpos['space'] + 0.26))) \ || (($xpos[num] >= ($xpos['space'] - 0.01)) \ && ($xpos[num] <= ($xpos['space'] + 0.01)) \ && ($ypos[num] >= ($ypos['space'] - 0.26)) \ && ($ypos[num] <= ($ypos['space'] + 0.26))) tmp = $xpos['space'] $xpos['space'] = $xpos[num] $xpos[num] = tmp tmp = $ypos['space'] $ypos['space'] = $ypos[num] $ypos[num] = tmp w.place('relx'=>$xpos[num], 'rely'=>$ypos[num]) end end