# The Computer Language Benchmarks Game # http://shootout.alioth.debian.org/ # # contributed by Karl von Laudermann # modified by Jeremy Echols size = 600 # ARGV[0].to_i puts "P4\n#{size} #{size}" ITER = 49 # Iterations - 1 for easy for..in looping LIMIT_SQUARED = 4.0 # Presquared limit byte_acc = 0 bit_num = 0 count_size = size - 1 # Precomputed size for easy for..in looping # For..in loops are faster than .upto, .downto, .times, etc. for y in 0..count_size for x in 0..count_size zr = 0.0 zi = 0.0 cr = (2.0*x/size)-1.5 ci = (2.0*y/size)-1.0 escape = false # To make use of the for..in code, we use a dummy variable, # like one would in C for dummy in 0..ITER tr = zr*zr - zi*zi + cr ti = 2*zr*zi + ci zr, zi = tr, ti if (zr*zr+zi*zi) > LIMIT_SQUARED escape = true break end end byte_acc = (byte_acc << 1) | (escape ? 0b0 : 0b1) bit_num += 1 # Code is very similar for these cases, but using separate blocks # ensures we skip the shifting when it's unnecessary, which is most cases. if (bit_num == 8) print byte_acc.chr byte_acc = 0 bit_num = 0 elsif (x == count_size) byte_acc <<= (8 - bit_num) print byte_acc.chr byte_acc = 0 bit_num = 0 end end end