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-rw-r--r--ruby_1_9_3/ext/tk/sample/demos-en/puzzle.rb134
1 files changed, 0 insertions, 134 deletions
diff --git a/ruby_1_9_3/ext/tk/sample/demos-en/puzzle.rb b/ruby_1_9_3/ext/tk/sample/demos-en/puzzle.rb
deleted file mode 100644
index f16414aa4c..0000000000
--- a/ruby_1_9_3/ext/tk/sample/demos-en/puzzle.rb
+++ /dev/null
@@ -1,134 +0,0 @@
-# puzzle.rb
-#
-# This demonstration script creates a 15-puzzle game using a collection
-# of buttons.
-#
-# widet demo 'puzzle' (called by 'widget')
-#
-
-# toplevel widget
-if defined?($puzzle_demo) && $puzzle_demo
- $puzzle_demo.destroy
- $puzzle_demo = nil
-end
-
-# demo toplevel widget
-$puzzle_demo = TkToplevel.new {|w|
- title("15-Puzzle Demonstration")
- iconname("15-Puzzle")
- positionWindow(w)
-}
-
-base_frame = TkFrame.new($puzzle_demo).pack(:fill=>:both, :expand=>true)
-
-# label
-msg = TkLabel.new(base_frame) {
- font $font
- wraplength '4i'
- justify 'left'
- text "A 15-puzzle appears below as a collection of buttons. Click on any of the pieces next to the space, and that piece will slide over the space. Continue this until the pieces are arranged in numerical order from upper-left to lower-right."
-}
-msg.pack('side'=>'top')
-
-# frame
-TkFrame.new(base_frame) {|frame|
- TkButton.new(frame) {
- text 'Dismiss'
- command proc{
- tmppath = $puzzle_demo
- $puzzle_demo = nil
- tmppath.destroy
- }
- }.pack('side'=>'left', 'expand'=>'yes')
-
- TkButton.new(frame) {
- text 'Show Code'
- command proc{showCode 'puzzle'}
- }.pack('side'=>'left', 'expand'=>'yes')
-
-}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
-
-# frame
-
-# Special trick: select a darker color for the space by creating a
-# scrollbar widget and using its trough color.
-begin
- if Tk.windowingsystem() == 'aqua'
- frameWidth = 168
- frameHeight = 168
- elsif Tk.default_widget_set == :Ttk
- frameWidth = 148
- frameHeight = 124
- else
- frameWidth = 120
- frameHeight = 120
- end
-rescue
- frameWidth = 120
- frameHeight = 120
-end
-
-# depend_on_button_width = true
-depend_on_button_width = false
-
-s = TkScrollbar.new(base_frame)
-base = TkFrame.new(base_frame) {
- width frameWidth
- height frameHeight
- borderwidth 2
- relief 'sunken'
- bg s['troughcolor']
-}
-s.destroy
-base.pack('side'=>'top', 'padx'=>'1c', 'pady'=>'1c')
-
-def def_puzzleswitch_proc(w, num)
- proc{puzzleSwitch w, num}
-end
-
-$xpos = {}
-$ypos = {}
-order = [3,1,6,2,5,7,15,13,4,11,8,9,14,10,12]
-(0..14).each{|i|
- num = order[i]
- $xpos[num] = (i % 4) * 0.25
- $ypos[num] = (i / 4) * 0.25
- TkButton.new(base) {|w|
- relief 'raised'
- text num
- highlightthickness 0
- command def_puzzleswitch_proc(w, num)
- if depend_on_button_width && (w.winfo_reqwidth * 4 > base.width)
- base.width = w.winfo_reqwidth * 4
- end
- }.place('relx'=>$xpos[num], 'rely'=>$ypos[num],
- 'relwidth'=>0.25, 'relheight'=>0.25)
-}
-$xpos['space'] = 0.75
-$ypos['space'] = 0.75
-
-
-# puzzleSwitch --
-# This procedure is invoked when the user clicks on a particular button;
-# if the button is next to the empty space, it moves the button into the
-# empty space.
-
-def puzzleSwitch(w, num)
- if ( ($ypos[num] >= ($ypos['space'] - 0.01)) \
- && ($ypos[num] <= ($ypos['space'] + 0.01)) \
- && ($xpos[num] >= ($xpos['space'] - 0.26)) \
- && ($xpos[num] <= ($xpos['space'] + 0.26))) \
- || (($xpos[num] >= ($xpos['space'] - 0.01)) \
- && ($xpos[num] <= ($xpos['space'] + 0.01)) \
- && ($ypos[num] >= ($ypos['space'] - 0.26)) \
- && ($ypos[num] <= ($ypos['space'] + 0.26)))
- tmp = $xpos['space']
- $xpos['space'] = $xpos[num]
- $xpos[num] = tmp
- tmp = $ypos['space']
- $ypos['space'] = $ypos[num]
- $ypos[num] = tmp
- w.place('relx'=>$xpos[num], 'rely'=>$ypos[num])
- end
-end
-