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-#
-# This demonstration illustrates how Tcl/Tk can be used to construct
-# simulations of physical systems.
-# (called by 'widget')
-#
-# based on Tcl/Tk8.5a2 widget demos
-
-# destroy toplevel widget for this demo script
-if defined?($pendulum_demo) && $pendulum_demo
- $pendulum_demo.destroy
- $pendulum_demo = nil
-end
-
-# create toplevel widget
-$pendulum_demo = TkToplevel.new {|w|
- title("Pendulum Animation Demonstration")
- iconname("pendulum")
- positionWindow(w)
-}
-
-base_frame = TkFrame.new($pendulum_demo).pack(:fill=>:both, :expand=>true)
-
-# create label
-msg = TkLabel.new(base_frame) {
- font $font
- wraplength '4i'
- justify 'left'
- text 'This demonstration shows how Ruby/Tk can be used to carry out animations that are linked to simulations of physical systems. In the left canvas is a graphical representation of the physical system itself, a simple pendulum, and in the right canvas is a graph of the phase space of the system, which is a plot of the angle (relative to the vertical) against the angular velocity. The pendulum bob may be repositioned by clicking and dragging anywhere on the left canvas.'
-}
-msg.pack('side'=>'top')
-
-# create frame
-TkFrame.new(base_frame) {|frame|
- TkButton.new(frame) {
- text 'Dismiss'
- command proc{
- tmppath = $pendulum_demo
- $pendulum_demo = nil
- tmppath.destroy
- }
- }.pack('side'=>'left', 'expand'=>'yes')
-
- TkButton.new(frame) {
- text 'See Code'
- command proc{showCode 'pendulum'}
- }.pack('side'=>'left', 'expand'=>'yes')
-
-}.pack('side'=>'bottom', 'fill'=>'x', 'pady'=>'2m')
-
-# animated wave
-class PendulumAnimationDemo
- def initialize(frame)
- # Create some structural widgets
- @pane = TkPanedWindow.new(frame, :orient=>:horizontal).pack(:fill=>:both, :expand=>true)
-# @pane.add(@lf1 = TkLabelFrame.new(@pane, :text=>'Pendulum Simulation'))
-# @pane.add(@lf2 = TkLabelFrame.new(@pane, :text=>'Phase Space'))
- @lf1 = TkLabelFrame.new(@pane, :text=>'Pendulum Simulation')
- @lf2 = TkLabelFrame.new(@pane, :text=>'Phase Space')
-
- # Create the canvas containing the graphical representation of the
- # simulated system.
- @c = TkCanvas.new(@lf1, :width=>320, :height=>200, :background=>'white',
- :borderwidth=>2, :relief=>:sunken)
- TkcText.new(@c, 5, 5, :anchor=>:nw,
- :text=>'Click to Adjust Bob Start Position')
- # Coordinates of these items don't matter; they will be set properly below
- @plate = TkcLine.new(@c, 0, 25, 320, 25, :width=>2, :fill=>'grey50')
- @rod = TkcLine.new(@c, 1, 1, 1, 1, :width=>3, :fill=>'black')
- @bob = TkcOval.new(@c, 1, 1, 2, 2,
- :width=>3, :fill=>'yellow', :outline=>'black')
- TkcOval.new(@c, 155, 20, 165, 30, :fill=>'grey50', :outline=>'')
-
- # pack
- @c.pack(:fill=>:both, :expand=>true)
-
- # Create the canvas containing the phase space graph; this consists of
- # a line that gets gradually paler as it ages, which is an extremely
- # effective visual trick.
- @k = TkCanvas.new(@lf2, :width=>320, :height=>200, :background=>'white',
- :borderwidth=>2, :relief=>:sunken)
- @y_axis = TkcLine.new(@k, 160, 200, 160, 0, :fill=>'grey75', :arrow=>:last)
- @x_axis = TkcLine.new(@k, 0, 100, 320, 100, :fill=>'grey75', :arrow=>:last)
-
- @graph = {}
- 90.step(0, -10){|i|
- # Coordinates of these items don't matter;
- # they will be set properly below
- @graph[i] = TkcLine.new(@k, 0, 0, 1, 1, :smooth=>true, :fill=>"grey#{i}")
- }
-
- # labels
- @label_theta = TkcText.new(@k, 0, 0, :anchor=>:ne,
- :text=>'q', :font=>'Symbol 8')
- @label_dtheta = TkcText.new(@k, 0, 0, :anchor=>:ne,
- :text=>'dq', :font=>'Symbol 8')
-
- # pack
- @k.pack(:fill=>:both, :expand=>true)
-
- # Initialize some variables
- @points = []
- @theta = 45.0
- @dTheta = 0.0
- @length = 150
-
- # animation loop
- @timer = TkTimer.new(15){ repeat }
-
- # binding
- @c.bindtags_unshift(btag = TkBindTag.new)
- btag.bind('Destroy'){ @timer.stop }
- btag.bind('1', proc{|x, y| @timer.stop; showPendulum(x.to_i, y.to_i)},
- '%x %y')
- btag.bind('B1-Motion', proc{|x, y| showPendulum(x.to_i, y.to_i)}, '%x %y')
- btag.bind('ButtonRelease-1',
- proc{|x, y| showPendulum(x.to_i, y.to_i); @timer.start },
- '%x %y')
-
- btag.bind('Configure', proc{|w| @plate.coords(0, 25, w.to_i, 25)}, '%w')
-
- @k.bind('Configure', proc{|h, w|
- h = h.to_i
- w = w.to_i
- @psh = h/2;
- @psw = w/2
- @x_axis.coords(2, @psh, w-2, @psh)
- @y_axis.coords(@psw, h-2, @psw, 2)
- @label_theta.coords(@psw-4, 6)
- @label_dtheta.coords(w-6, @psh+4)
- }, '%h %w')
-
- # add
- Tk.update
- @pane.add(@lf1)
- @pane.add(@lf2)
-
- # init display
- showPendulum
-
- # animation start
- @timer.start(500)
- end
-
- # This procedure makes the pendulum appear at the correct place on the
- # canvas. If the additional arguments x, y are passed instead of computing
- # the position of the pendulum from the length of the pendulum rod and its
- # angle, the length and angle are computed in reverse from the given
- # location (which is taken to be the centre of the pendulum bob.)
- def showPendulum(x=nil, y=nil)
- if x && y && (x != 160 || y != 25)
- @dTheta = 0.0
- x2 = x - 160
- y2 = y - 25
- @length = Math.hypot(x2, y2)
- @theta = Math.atan2(x2,y2)*180/Math::PI
- else
- angle = @theta*Math::PI/180
- x = 160 + @length*Math.sin(angle)
- y = 25 + @length*Math.cos(angle)
- end
-
- @rod.coords(160, 25, x, y)
- @bob.coords(x-15, y-15, x+15, y+15)
- end
-
- # Update the phase-space graph according to the current angle and the
- # rate at which the angle is changing (the first derivative with
- # respect to time.)
- def showPhase
- unless @psw && @psh
- @psw = @k.width/2
- @psh = @k.height/2
- end
- @points << @theta + @psw << -20*@dTheta + @psh
- if @points.length > 100
- @points = @points[-100..-1]
- end
- (0...100).step(10){|i|
- first = - i
- last = 11 - i
- last = -1 if last >= 0
- next if first > last
- lst = @points[first..last]
- @graph[i].coords(lst) if lst && lst.length >= 4
- }
- end
-
- # This procedure is the "business" part of the simulation that does
- # simple numerical integration of the formula for a simple rotational
- # pendulum.
- def recomputeAngle
- scaling = 3000.0/@length/@length
-
- # To estimate the integration accurately, we really need to
- # compute the end-point of our time-step. But to do *that*, we
- # need to estimate the integration accurately! So we try this
- # technique, which is inaccurate, but better than doing it in a
- # single step. What we really want is bound up in the
- # differential equation:
- # .. - sin theta
- # theta + theta = -----------
- # length
- # But my math skills are not good enough to solve this!
-
- # first estimate
- firstDDTheta = -Math.sin(@theta * Math::PI/180) * scaling
- midDTheta = @dTheta + firstDDTheta
- midTheta = @theta + (@dTheta + midDTheta)/2
- # second estimate
- midDDTheta = -Math.sin(midTheta * Math::PI/180) * scaling
- midDTheta = @dTheta + (firstDDTheta + midDDTheta)/2
- midTheta = @theta + (@dTheta + midDTheta)/2
- # Now we do a double-estimate approach for getting the final value
- # first estimate
- midDDTheta = -Math.sin(midTheta * Math::PI/180) * scaling
- lastDTheta = midDTheta + midDDTheta
- lastTheta = midTheta + (midDTheta+ lastDTheta)/2
- # second estimate
- lastDDTheta = -Math.sin(lastTheta * Math::PI/180) * scaling
- lastDTheta = midDTheta + (midDDTheta + lastDDTheta)/2
- lastTheta = midTheta + (midDTheta + lastDTheta)/2
- # Now put the values back in our globals
- @dTheta = lastDTheta
- @theta = lastTheta
- end
-
- # This method ties together the simulation engine and the graphical
- # display code that visualizes it.
- def repeat
- # Simulate
- recomputeAngle
-
- # Update the display
- showPendulum
- showPhase
- end
-end
-
-# Start the animation processing
-PendulumAnimationDemo.new(base_frame)