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diff --git a/lib/rubygems/resolver/molinillo/lib/molinillo/resolution.rb b/lib/rubygems/resolver/molinillo/lib/molinillo/resolution.rb
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+module Gem::Resolver::Molinillo
+ class Resolver
+ # A specific resolution from a given {Resolver}
+ class Resolution
+ # A conflict that the resolution process encountered
+ # @attr [Object] requirement the requirement that immediately led to the conflict
+ # @attr [{String,Nil=>[Object]}] requirements the requirements that caused the conflict
+ # @attr [Object, nil] existing the existing spec that was in conflict with
+ # the {#possibility}
+ # @attr [Object] possibility the spec that was unable to be activated due
+ # to a conflict
+ # @attr [Object] locked_requirement the relevant locking requirement.
+ # @attr [Array<Array<Object>>] requirement_trees the different requirement
+ # trees that led to every requirement for the conflicting name.
+ Conflict = Struct.new(
+ :requirement,
+ :requirements,
+ :existing,
+ :possibility,
+ :locked_requirement,
+ :requirement_trees
+ )
+
+ # @return [SpecificationProvider] the provider that knows about
+ # dependencies, requirements, specifications, versions, etc.
+ attr_reader :specification_provider
+
+ # @return [UI] the UI that knows how to communicate feedback about the
+ # resolution process back to the user
+ attr_reader :resolver_ui
+
+ # @return [DependencyGraph] the base dependency graph to which
+ # dependencies should be 'locked'
+ attr_reader :base
+
+ # @return [Array] the dependencies that were explicitly required
+ attr_reader :original_requested
+
+ # @param [SpecificationProvider] specification_provider
+ # see {#specification_provider}
+ # @param [UI] resolver_ui see {#resolver_ui}
+ # @param [Array] requested see {#original_requested}
+ # @param [DependencyGraph] base see {#base}
+ def initialize(specification_provider, resolver_ui, requested, base)
+ @specification_provider = specification_provider
+ @resolver_ui = resolver_ui
+ @original_requested = requested
+ @base = base
+ @states = []
+ @iteration_counter = 0
+ end
+
+ # Resolves the {#original_requested} dependencies into a full dependency
+ # graph
+ # @raise [ResolverError] if successful resolution is impossible
+ # @return [DependencyGraph] the dependency graph of successfully resolved
+ # dependencies
+ def resolve
+ start_resolution
+
+ while state
+ break unless state.requirements.any? || state.requirement
+ indicate_progress
+ if state.respond_to?(:pop_possibility_state) # DependencyState
+ debug(depth) { "Creating possibility state for #{requirement} (#{possibilities.count} remaining)" }
+ state.pop_possibility_state.tap { |s| states.push(s) if s }
+ end
+ process_topmost_state
+ end
+
+ activated.freeze
+ ensure
+ end_resolution
+ end
+
+ # @return [Integer] the number of resolver iterations in between calls to
+ # {#resolver_ui}'s {UI#indicate_progress} method
+ attr_accessor :iteration_rate
+ private :iteration_rate
+
+ # @return [Time] the time at which resolution began
+ attr_accessor :started_at
+ private :started_at
+
+ # @return [Array<ResolutionState>] the stack of states for the resolution
+ attr_accessor :states
+ private :states
+
+ private
+
+ # Sets up the resolution process
+ # @return [void]
+ def start_resolution
+ @started_at = Time.now
+
+ handle_missing_or_push_dependency_state(initial_state)
+
+ debug { "Starting resolution (#{@started_at})" }
+ resolver_ui.before_resolution
+ end
+
+ # Ends the resolution process
+ # @return [void]
+ def end_resolution
+ resolver_ui.after_resolution
+ debug do
+ "Finished resolution (#{@iteration_counter} steps) " \
+ "(Took #{(ended_at = Time.now) - @started_at} seconds) (#{ended_at})"
+ end
+ debug { 'Unactivated: ' + Hash[activated.vertices.reject { |_n, v| v.payload }].keys.join(', ') } if state
+ debug { 'Activated: ' + Hash[activated.vertices.select { |_n, v| v.payload }].keys.join(', ') } if state
+ end
+
+ require 'rubygems/resolver/molinillo/lib/molinillo/state'
+ require 'rubygems/resolver/molinillo/lib/molinillo/modules/specification_provider'
+
+ ResolutionState.new.members.each do |member|
+ define_method member do |*args, &block|
+ current_state = state || ResolutionState.empty
+ current_state.send(member, *args, &block)
+ end
+ end
+
+ SpecificationProvider.instance_methods(false).each do |instance_method|
+ define_method instance_method do |*args, &block|
+ begin
+ specification_provider.send(instance_method, *args, &block)
+ rescue NoSuchDependencyError => error
+ if state
+ vertex = activated.vertex_named(name_for error.dependency)
+ error.required_by += vertex.incoming_edges.map { |e| e.origin.name }
+ error.required_by << name_for_explicit_dependency_source unless vertex.explicit_requirements.empty?
+ end
+ raise
+ end
+ end
+ end
+
+ # Processes the topmost available {RequirementState} on the stack
+ # @return [void]
+ def process_topmost_state
+ if possibility
+ attempt_to_activate
+ else
+ create_conflict if state.is_a? PossibilityState
+ unwind_for_conflict until possibility && state.is_a?(DependencyState)
+ end
+ end
+
+ # @return [Object] the current possibility that the resolution is trying
+ # to activate
+ def possibility
+ possibilities.last
+ end
+
+ # @return [RequirementState] the current state the resolution is
+ # operating upon
+ def state
+ states.last
+ end
+
+ # Creates the initial state for the resolution, based upon the
+ # {#requested} dependencies
+ # @return [DependencyState] the initial state for the resolution
+ def initial_state
+ graph = DependencyGraph.new.tap do |dg|
+ original_requested.each { |r| dg.add_root_vertex(name_for(r), nil).tap { |v| v.explicit_requirements << r } }
+ end
+
+ requirements = sort_dependencies(original_requested, graph, {})
+ initial_requirement = requirements.shift
+ DependencyState.new(
+ initial_requirement && name_for(initial_requirement),
+ requirements,
+ graph,
+ initial_requirement,
+ initial_requirement && search_for(initial_requirement),
+ 0,
+ {}
+ )
+ end
+
+ # Unwinds the states stack because a conflict has been encountered
+ # @return [void]
+ def unwind_for_conflict
+ debug(depth) { "Unwinding for conflict: #{requirement}" }
+ conflicts.tap do |c|
+ states.slice!((state_index_for_unwind + 1)..-1)
+ raise VersionConflict.new(c) unless state
+ state.conflicts = c
+ end
+ end
+
+ # @return [Integer] The index to which the resolution should unwind in the
+ # case of conflict.
+ def state_index_for_unwind
+ current_requirement = requirement
+ existing_requirement = requirement_for_existing_name(name)
+ until current_requirement.nil?
+ current_state = find_state_for(current_requirement)
+ return states.index(current_state) if state_any?(current_state)
+ current_requirement = parent_of(current_requirement)
+ end
+
+ until existing_requirement.nil?
+ existing_state = find_state_for(existing_requirement)
+ return states.index(existing_state) if state_any?(existing_state)
+ existing_requirement = parent_of(existing_requirement)
+ end
+ -1
+ end
+
+ # @return [Object] the requirement that led to `requirement` being added
+ # to the list of requirements.
+ def parent_of(requirement)
+ return nil unless requirement
+ seen = false
+ state = states.reverse_each.find do |s|
+ seen ||= s.requirement == requirement
+ seen && s.requirement != requirement && !s.requirements.include?(requirement)
+ end
+ state && state.requirement
+ end
+
+ # @return [Object] the requirement that led to a version of a possibility
+ # with the given name being activated.
+ def requirement_for_existing_name(name)
+ return nil unless activated.vertex_named(name).payload
+ states.reverse_each.find { |s| !s.activated.vertex_named(name).payload }.requirement
+ end
+
+ # @return [ResolutionState] the state whose `requirement` is the given
+ # `requirement`.
+ def find_state_for(requirement)
+ return nil unless requirement
+ states.reverse_each.find { |i| requirement == i.requirement && i.is_a?(DependencyState) }
+ end
+
+ # @return [Boolean] whether or not the given state has any possibilities
+ # left.
+ def state_any?(state)
+ state && state.possibilities.any?
+ end
+
+ # @return [Conflict] a {Conflict} that reflects the failure to activate
+ # the {#possibility} in conjunction with the current {#state}
+ def create_conflict
+ vertex = activated.vertex_named(name)
+ requirements = {
+ name_for_explicit_dependency_source => vertex.explicit_requirements,
+ name_for_locking_dependency_source => Array(locked_requirement_named(name)),
+ }
+ vertex.incoming_edges.each { |edge| (requirements[edge.origin.payload] ||= []).unshift(*edge.requirements) }
+ conflicts[name] = Conflict.new(
+ requirement,
+ Hash[requirements.select { |_, r| !r.empty? }],
+ vertex.payload,
+ possibility,
+ locked_requirement_named(name),
+ requirement_trees
+ )
+ end
+
+ # @return [Array<Array<Object>>] The different requirement
+ # trees that led to every requirement for the current spec.
+ def requirement_trees
+ activated.vertex_named(name).requirements.map { |r| requirement_tree_for(r) }
+ end
+
+ # @return [Array<Object>] the list of requirements that led to
+ # `requirement` being required.
+ def requirement_tree_for(requirement)
+ tree = []
+ while requirement
+ tree.unshift(requirement)
+ requirement = parent_of(requirement)
+ end
+ tree
+ end
+
+ # Indicates progress roughly once every second
+ # @return [void]
+ def indicate_progress
+ @iteration_counter += 1
+ @progress_rate ||= resolver_ui.progress_rate
+ if iteration_rate.nil?
+ if Time.now - started_at >= @progress_rate
+ self.iteration_rate = @iteration_counter
+ end
+ end
+
+ if iteration_rate && (@iteration_counter % iteration_rate) == 0
+ resolver_ui.indicate_progress
+ end
+ end
+
+ # Calls the {#resolver_ui}'s {UI#debug} method
+ # @param [Integer] depth the depth of the {#states} stack
+ # @param [Proc] block a block that yields a {#to_s}
+ # @return [void]
+ def debug(depth = 0, &block)
+ resolver_ui.debug(depth, &block)
+ end
+
+ # Attempts to activate the current {#possibility}
+ # @return [void]
+ def attempt_to_activate
+ debug(depth) { 'Attempting to activate ' + possibility.to_s }
+ existing_node = activated.vertex_named(name)
+ if existing_node.payload
+ debug(depth) { "Found existing spec (#{existing_node.payload})" }
+ attempt_to_activate_existing_spec(existing_node)
+ else
+ attempt_to_activate_new_spec
+ end
+ end
+
+ # Attempts to activate the current {#possibility} (given that it has
+ # already been activated)
+ # @return [void]
+ def attempt_to_activate_existing_spec(existing_node)
+ existing_spec = existing_node.payload
+ if requirement_satisfied_by?(requirement, activated, existing_spec)
+ new_requirements = requirements.dup
+ push_state_for_requirements(new_requirements)
+ else
+ return if attempt_to_swap_possibility
+ create_conflict
+ debug(depth) { "Unsatisfied by existing spec (#{existing_node.payload})" }
+ unwind_for_conflict
+ end
+ end
+
+ # Attempts to swp the current {#possibility} with the already-activated
+ # spec with the given name
+ # @return [Boolean] Whether the possibility was swapped into {#activated}
+ def attempt_to_swap_possibility
+ swapped = activated.dup
+ swapped.vertex_named(name).payload = possibility
+ return unless swapped.vertex_named(name).requirements.
+ all? { |r| requirement_satisfied_by?(r, swapped, possibility) }
+ attempt_to_activate_new_spec
+ end
+
+ # Attempts to activate the current {#possibility} (given that it hasn't
+ # already been activated)
+ # @return [void]
+ def attempt_to_activate_new_spec
+ satisfied = begin
+ locked_requirement = locked_requirement_named(name)
+ requested_spec_satisfied = requirement_satisfied_by?(requirement, activated, possibility)
+ locked_spec_satisfied = !locked_requirement ||
+ requirement_satisfied_by?(locked_requirement, activated, possibility)
+ debug(depth) { 'Unsatisfied by requested spec' } unless requested_spec_satisfied
+ debug(depth) { 'Unsatisfied by locked spec' } unless locked_spec_satisfied
+ requested_spec_satisfied && locked_spec_satisfied
+ end
+ if satisfied
+ activate_spec
+ else
+ create_conflict
+ unwind_for_conflict
+ end
+ end
+
+ # @param [String] requirement_name the spec name to search for
+ # @return [Object] the locked spec named `requirement_name`, if one
+ # is found on {#base}
+ def locked_requirement_named(requirement_name)
+ vertex = base.vertex_named(requirement_name)
+ vertex && vertex.payload
+ end
+
+ # Add the current {#possibility} to the dependency graph of the current
+ # {#state}
+ # @return [void]
+ def activate_spec
+ conflicts.delete(name)
+ debug(depth) { 'Activated ' + name + ' at ' + possibility.to_s }
+ vertex = activated.vertex_named(name)
+ vertex.payload = possibility
+ require_nested_dependencies_for(possibility)
+ end
+
+ # Requires the dependencies that the recently activated spec has
+ # @param [Object] activated_spec the specification that has just been
+ # activated
+ # @return [void]
+ def require_nested_dependencies_for(activated_spec)
+ nested_dependencies = dependencies_for(activated_spec)
+ debug(depth) { "Requiring nested dependencies (#{nested_dependencies.map(&:to_s).join(', ')})" }
+ nested_dependencies.each { |d| activated.add_child_vertex name_for(d), nil, [name_for(activated_spec)], d }
+
+ push_state_for_requirements(requirements + nested_dependencies)
+ end
+
+ # Pushes a new {DependencyState} that encapsulates both existing and new
+ # requirements
+ # @param [Array] new_requirements
+ # @return [void]
+ def push_state_for_requirements(new_requirements, new_activated = activated.dup)
+ new_requirements = sort_dependencies(new_requirements.uniq, new_activated, conflicts)
+ new_requirement = new_requirements.shift
+ new_name = new_requirement ? name_for(new_requirement) : ''
+ possibilities = new_requirement ? search_for(new_requirement) : []
+ handle_missing_or_push_dependency_state DependencyState.new(
+ new_name, new_requirements, new_activated,
+ new_requirement, possibilities, depth, conflicts.dup
+ )
+ end
+
+ # Pushes a new {DependencyState}.
+ # If the {#specification_provider} says to
+ # {SpecificationProvider#allow_missing?} that particular requirement, and
+ # there are no possibilities for that requirement, then `state` is not
+ # pushed, and the node in {#activated} is removed, and we continue
+ # resolving the remaining requirements.
+ # @param [DependencyState] state
+ # @return [void]
+ def handle_missing_or_push_dependency_state(state)
+ if state.requirement && state.possibilities.empty? && allow_missing?(state.requirement)
+ state.activated.detach_vertex_named(state.name)
+ push_state_for_requirements(state.requirements, state.activated)
+ else
+ states.push state
+ end
+ end
+ end
+ end
+end